Showing posts with label saga. Show all posts
Showing posts with label saga. Show all posts

Tuesday, June 23, 2026

Waydown #26.06.23

My goal is to do this every two months, like we used to do with the print APA, but usually that means, for me, starting it two months after I posted the last one, then however long it takes.

I don't remember how I did that formatting thing from last time where the text wrapped around the image. But it's not important and I'd rather not have to mess with HTML any more than I have to.

Since I retired my iPods and my system of listening to music with them a while back, I’ve been listening to music differently. The theory of the iPods was: think of basically all my music put in a list, starting with the order I started from my first CDs, with those at the top of the list put on the iPod(s), and when that album is listened to it once goes to the end of the list, to create an infinite cycle. It started from stacks of CDs (in 1992) then eventually transferred to iPods from storage on a computer, including literally a list to keep them in a certain order. (That was just for the main iPod (usually an 8-gigger, for about 120 albums (more for the fragments). I also had one that only had new stuff, shared by stuff for bands I was seeing coming up. Another for daily downloads I would get from radio stations (only a few but as many as I could find). And one that had only my top tracks, to be used in case of emergency, which is still an ongoing project and then I plan to keep (and keep around). Then one for audioobooks, but that wasn't about music for this conversation.) Of course I would add to it with new albums (some still from CDs, acquired from the library at a limit of 10 a month; downloaded when I could (never pirated but often for free from some means)); withholding tracks or covers I’ve already listened to; going from choosing whole albums to listen to to shuffled individual tracks for the entire thing (which was surprisingly appropriate for most listening situations). It’s the darkest pit of my methodicism, constantly evolving so it was never complacent or easy. But it eventually got to be too much to maintain. It was a few hours to do every week, usually late at night, and when I had other responsibilities that didn’t allow for that expenditure of time, I had to stop. I put the iPods away cold turkey and figured out another way to listen to music.
I was already in the habit of listening to radio (as I have been my whole life), mostly over the Internet when we were home, then local radio when we were out, since we had little choice with the stereo system that came with the car. I kept our usual channels going for what we listened to throughout the day at home, but I replaced what I listened to by myself in the car, which was when I listened to most of my music, with audiobooks and text-to-speech for articles, and more ambient music when I worked, so I could focus optimally. Since I wasn’t doing visual effects anymore I didn’t need my usual process for listening to music like I’d had for years (though it probably would have been replaced by listening to articles, as it often was anyway even with the old style of music listening).
So now I’m listening to music in a different way. It’s less than it used to be, since a lot of my time in the car is now listening to articles, my work doesn't allow for isolating myself with music, and listening to music without words while I work since it helps focus (but still not in silence). I still love music, I’m just not following it the way I used to, which was generally specifically for bands, or maybe songs or just albums. Honestly, I’ve been listening to all the same stuff for years anyway. A few new bands will break through every once in a while, but not like they used to, in number or the fervor I had to latch on to new groups. Most of the new music I’d get were new work from bands I already knew, inevitably well past their primes, and they’re increasingly less and less as time goes on. For most of that I stick to Spotify, where I grab the new albums that come out, just to leave open the possibility of keeping up, and generally listen to them once, then hope I might come back to the decent stuff when I put the playlist holding all the new albums on random (though Spotify’s wonky algorithm seems to think I only want the singles, which it will  play to the exclusion of the deeper tracks, as well as throw in bands not in the list but it thinks are comparable to what I want to listen to. It’s a way to discover new music, sure, but it also defies hearing stuff exclusively from the list I curated and expect to hear when I intend to listen to that specific playlist. It’s giving me new music when I want to hear new music, but not in the way I intend. It’s two valid methods in contention with each other (not a new thing in my life)).
But my music choices -- and methods of listening to them -- have always been evolving. This is just the newest plateau of evolution. I still feel drawn to the music from my youth -- proving what I heard said when I was younger and strove to defy it, that what you listened to when you were 25 is what you’ll listen to the rest of your life -- but that was when music was truly good, you know. (Even if it’s laughable to say that and targets you solidly as an old person, it was at least more rock music, in volume and thereby choice, than we’ve had since.) I don’t know if it’s my tastes maturing -- at one time I thought only only old people listened to music without words -- it’s at least coming around to the real practicality to it, and still defiantly keeping it in my life and daily practice, when the sign of a true old person would be to stop listening to music entirely. I’m not there yet. This is what fits for me now. It’ll probably change. And I’ll still fight for the old stuff and go to the concert (if they’re even still around).
What I'm Listening To When I'm... (Update):
...Taking a lunch (while sorting through Hotmail)/when some time opens up/when I'm not actively interacting with someone or a task: One of about 16 Soma.fm stations with words, chosen randomly (with the Spin The Wheel app), music ranging from extreme death metal to bluegrass/roots to pop indie to tiki/lounge to bossanova. I put one on and let it play. Most rarely repeats the same tunes (which is the biggest poison to me for anything).
...Sitting at the main computer, doing school work or anything that needs particular focus: One of about 16 Soma.fm stations without words, chosen randomly, mostly ambient, but I can't tell the subtle differences between stations apart. There's a dub station which is energetic, but like the rest, as long as it doesn't have words it's fine for me.
...Driving to work without getting on the freeway/to the gym/around town, through the week, without a passenger: KCSN 88.5, The SoCal Sound (local radio).
...Driving anywhere, usually the weekend, with a passenger: KCRW 89.9 (local).
...Driving to on-site work with getting on the freeway (or 20 minutes or more): The current audiobook, usually proper literature, usually on the Libby app.
...Driving from on-site work: Articles I've saved in Raindrop, using @Voice to read them aloud.
...Lunch at home on Fridays, while sorting and reading articles in Hotmail, then beyond for the rest of the late afternoon into evening: New albums on Spotify then random in the playlist (if it's working like it should, usually not). Goes into making dinner, usually the same.
...Driving back after dropping off kid (1 1/2 hour drive; at night): Current audiobook, not literature/something more fun (even if it's Vachss), off (the wife's) Audible app.
...Driving to pick up kid (Friday afternoon, usually more than 2 hours): Rainddrop articles.
...Getting eBay packages ready to send: Whatever I was already listening to, maybe Pandora if I didn't have something on.
...Making dinner: Flood FM on TuneIn, using Alexa, on volume 5 (if the wife isn't home or in the shower). Alexa stop.
...Eating dinner: Flood FM, volume 3.*
...Doing dishes/cleaning kitchen: Flood FM, volume 4.*
...Into the evening (weekday): Continuing with Flood FM, volume 4 (so I can hear it in the bedroom). If we've already heard the guest DJ (starting at 10, for one week), it's KCRW Eclectic 24 instead.* Also counts as ...Reading (comics), in bed, before [sleep].
...Giving platelets at the blood bank: Now watching shows. NOT ELIGIBLE.
...On the weekend: Probably KEXP, for any task or for whomever is home, though it's not often we're there and not doing anything (like watching TV) for any length of time to make it worth turning on. More likely if it's Sunday, then there's a soul show on. If the wife is also there (and usually is) and she's on the couch first, she'll pick, which is usually her Spotify station, generally newer stuff, and hopefully updated so it's not the same as last time. When I was home on Saturday mornings I'd often put on the Steely Dan Pandora station, but even it was rare, that started getting repetitive.
...On the weekend, doing personal tasks on headphones: Pandora, maybe.*
...Cleaning the house (especially the bathroom): The audiobook on Audible.
...Taking a phone call: Low in the background, depending on the day or time, it's been KEXP. Probably hasn't happened since I wrote the original version of this list.
...In bed, sick: KCRW Eclectic 24.
...In bed, if I'm just not getting up: A random Soma.fm station with words.
...Having guests over: We don't ever have guests over to have to decide. We might not put on music at all, but if we did it would probably be KEXP or maybe the Soma.fm Covers station, just for the novelty of it.
...At the gym: The playlist for the class. It usually doesn't bother me until it starts to get repetitive, but that won't stop me from going.
...At the gym, on the treadmill: Raindrop articles (since I'm probably taking it really easy and basically just walking).
...Going for a walk (around an hour or so): Raindrop articles, saved in a playlist. If I haven't listened to an audiobook in a while, it might be that. This might be when I have the freest choice (though getting out of my methodicism can be paralyzing, worse than being beholden to a regiment). I usually walk more in the summer, but this year I'll be working out during the day so maybe not or as much.

REVIEWS

A Tale of Two Cities by Charles Dickens (audiobook). The list of books I was supposed to read in school and am now going back to doesn’t seem to end. At least with this one somehow I pulled a B on a paper out of reading only the first page (not much I can remember besides “It was the best of times, it was the worst of…” something, but everyone knows that one without reading it), so it may have been the most successful for skipping (as I think that’s as well as I did in that class anyway). Also, there’s no way I would have finished that book in that quarter anyway -- even if I had no other books to read or studies to do or life to live (though that was college so it was only just so), I’d probably still be reading it. It’s dense AF. That of course gives it a lot of potential meaning and plenty to be dug out of it -- ripe for academic exploration -- but it’s nearly solid matter to get through. Also amazing that it’s a fairly straightforward story and yet it’s still as thick as a tree. That might have been Dickens’s thing (my other exposure to him, Great Expectations, was the mercy of reading a stage-play version of it (and I actually did read that years before, and it was difficult enough)), and it might make for brilliant literature, but it can be a hard read, especially outside of academia. Reading a book outside of a class can be plenty enriching, as you’re left to find what you want, but it can also be wayward without a guide and having some kind of idea of what you’re supposed to get out of it. I looked up a summary for the parts I glazed over (as listening to it on audiobook provided an expedient way to finish it within a lifetime, it also didn’t afford going back to reinforce comprehension (usually my enemy for getting through books I’m legit reading, particularly in print)), but that might be keeping out lazy students when those corner-cutters are available, not for help but to do the work (though at least they're reading the summary) (and we'll talk about AI a bunch more later). It did get me thinking about AIing up a study guide, but I didn’t think about it until I was mostly done, and it had already lost me enough that I figured I might as well continue on how I hadn’t gotten to that point. Though the title holds an inference, one of the cities being London isn’t so obvious that it automatically reveals what the other one is. Even worse, sometimes it can be hard enough to track which city they’re ever in (and maybe it goes without saying that historical context can help, but it would just be more matter to slog through when there’s already more than enough).
There aren’t a lot of characters to track (with this density I would have thought I could claim conquering a Russian novel, but it was merely British), and it’s actually plainly written, it just uses a lot more words than it needs to, not quite purple prose, but overdescribing and drawing out scenes longer than they ever need to be. That means there’s plenty of meat, but you might need some friends to help consume it, and it takes long enough that the taste can start to get stale. If there’s some guidance to know what to get from it it’s probably a rich experience. But it lost me pretty quickly (enough that after I lost track of how far I got into it on the first sitting, I just went back a few random chapters and didn’t feel I had any further idea than if I’d known where I left off), and I just kept going with it rather than trying to recover. I assumed it would get me back on track eventually but instead it just barrels on, and of course keeps building since it assumes you’re with it. And you should be, but you need a saddle for the ride. One I might get next time, if I have to teach this (which seemed like it could be feasible before I had ventured into it, but now that I’ve been there, it seems more clearly a college-level epic (if you can even get college students to legit read it. Some can fake it)). Though I wouldn’t imagine high school students being able to get through it, it would at least give them a few years’ head start for a long, grueling battle if they have to deal with it in college.

The Stranger by Albert Camus (audiobook). Yet another book I was supposed to read in class years ago, and got a cheap copy of at some point, then went back to when my kid had to read it for her high school class. (And the class I was supposed to read it for was the one above all I wish I could re-take: English 102, Composition. Since that’s what I want to teach – at whatever academic level – it would have been good to have gotten more out of it, but instead I took it over summer school at a community college, when I was in school the first time and not nearly as serious about it, and had another class (maybe it was government?) to compete with it. I really didn’t get much out of it. I’d be surprised if I even cracked the cover of the book. Apparently it was enough just to purchase it and fake writing a paper on it, which the teacher marked up to oblivion, which he should have (and which I probably took umbrage at the time), but which I didn’t take for as much worth as I should have.) This print copy probably wasn’t even the one I had originally, but having it and needing something to do with it got me to give it the proper effort, even if that was to listen to it (thanks, Libby app!). But it’s hard to get too much out of it. It’s a classic, presumably just for being called a classic, but it’s the kind of literature that’s hard to get something out of without a guide. Yes, it’s existentialism, maybe the highest text for it – but for whatever that means. The basis of any story is believing that the characters and that world exists – what is this saying about that? As a narrative it’s a tepid story about a guy, with enough depth that a story could give without giving him something to do, then he does something that will substantially change his life, for little explainable reason. Sure, part of the interaction with the book is explaining why he did it. But even in brilliant Lynch movies there’s plenty that happens for little or no reason or connection to anything else but there's some kind of meaning to it, even if we have to fabricate it for ourselves. Okay, that’s the point, probably, but it would be hard to get too much out of this without some external explanation. If it's not supposed to make sense, for absurdism I'll take Waiting for Godot, which commits to it more, as much as anything can. This one takes a linear story but doesn't go much of anywhere with it, and isn't much of anywhere even when it's there. This is the kind of book – like a lot of literature – that greatly benefits from any kind of study guide, probably why they’re parsed in schools, and maybe not read casually for sheer enjoyment, at the risk of not getting the appropriate amount from it, and why it can help to look up something about it before charging into it. As it is, this book is might be too deep to see the bottom of, but it’s also fairly quick so it also doesn't much validate why you need to spend time with this, or why you don't, and what the guy does, and for whatever reason. At least it, like Seinfeld, gets to be the thing that isn't about anything, done only once (since anything copying its singularity would look idiotic).

Kitchen Confidential by Anthony Bourdain (audiobook). Bourdain’s name was dropped in a random article I was reading and I realized I’d never read this book. I never had reason to, but we’d been a fan of Bourdain, watching his travel shows and even The Taste, and the wife read this a while back. His death was a tragedy (and a reason to change my news-intake routine when I didn’t find out about it until late in the day when it happened), especially since it was by his choice and he seemed to still have so much more to do and live for. He also was a great role model of an adult, a guy who got in and did the work, putting in as much as he had and figuring out the rest. Such is this book, in which he somehow fit in a few lifetimes’ worth of experience for his journey through the restaurant scene, particularly in NYC. Those experiences could fill more than one book, and this one is full to brimming, implying that there’s plenty more he could put in and details he could expose. There’s enough, and it makes for a solid read with very little fat, not even going into his personal life as much as it could, written however he wants to make it (though credit an editor for pulling the it together into such a fine form), sometimes out of order, and classily referring to who could be big names only by a nickname, and it still smooths out as a linear story with just the right amount of details. There’s not as much scandal as its reputation might suggest (though any lids that were blown off from this only helped him), but that there’s any controversy at all in the restaurant scene could be more than enough to make for a satisfying rag. It’s also accessible, with enough interesting details to grab on to without even knowing about running a restaurant or cooking (you just go with all the French and deep chef-ing phrases). Bourdain was a talented writer, able to get the most cogent ideas out of a story and telling it in an engrossing way; he wrote a good book about some interesting stuff from his life and it got traction and did well and propelled him, as by the force of his gregarious personality, dashing good looks, free rock n’ roll spirit, and air of authority (especially as old guys were starting to increasingly be able to hold on to some cultural cache), into the role of a celebrity, beyond even just being a big-name chef and into an rare space of a multi-hyphenate that hadn’t existed so much in that combination before – pioneering it might be a little too much, but considering how many followed, and how desperate The Food Network was to replicate his success, maybe he really did blaze the trail. It’s rare that a book will provide such propulsion, when it’s usually the opposite: just a cash-grab by a celebrity, preying on those who still show up for print. Though I read this as an audiobook (even if it was good enough to read in print if I had to (and knew how good it was going to be)), and with an unavoidably ghoulish spirit when it’s read by Bourdain himself who, predictably, was also a gifted orator (that great voice was only one of his many abilities). It’s like listening to a ghost, especially when you want to relate so much to the material and the author, with all the questions that a suicide leaves behind. It’s the earliest gem in his legacy, maybe the height of all the treasures he left behind, and what infers that what his brand brought forth after it might be worth pursuing and sadly spending more time with a force that got taken away too soon.

Heart of Darkness by Joseph Conrad (audiobook). This one I actually did read in school, probably because we read it in class (which, as a teacher, I’m generally against, since the students should be able to read a text on their own, but doing it together actually does work to get it done). But it wasn’t one of the ones that convinced me to love literature (no matter how much that teacher put into it). (I don’t even remember how I got the print copy I’ve had on the bookshelf for decades, but I must have picked it up cheaply and casually at some point, in hopes that I would return to it one day to read it properly (not knowing I’d get to an audiobook that would not necessitate a print copy), or have a work of literature on my shelf that I could possibly maybe discuss if anyone called me on it.) I knew in advance it would be a slog so I looked up a study guide, but the best Google came up with is that it dealt chiefly with colonialism, which is an important topic in a historical context but may not mean as much for today, or says much about the human condition directly (except that White men always want to conquer something). It’s not even an adventure tale since it’s just a drag through the jungle, though the text works metaphorically to read as moving through a very dense thing slowly enough to risk losing its purpose. (I recall Apocalypse Now, of course also shown in class as a supplement, being the same, so at least that should be a proper adaptation (and even being a classic work of cinema, still not encouraging me to get around to seeing it, and more appreciative (but I probably should)).) Just like in a jungle, it’s too easy to get lost. I got lost on figuring out if there really was a woman out there, but also confounded in the logic of how that would work. And did he actually find Kurtz or was it all a surreal dream -- again, working metaphorically for losing your mind in the wilderness. If it’s a tale of madness it works fine, if anyone needs that and can’t find it in a more palatable or fun form elsewhere, and it says as much about colonialism as anything (though sadly perennially relevant), but it’s a dense work that would be a hard sell for students. There’s probably a lot to dig into in a high school English class, but it's just as easy to get lost in it no matter when or how it's consumed.

Pride & Prejudice by Jane Austen (audiobook). I did a search for the top literature that a person should read and this came up. Maybe it balances with what would be assumed to be a genre work like Frankenstein, and I would have been hesitant to read what I had known to be women’s lit. Though it’s also considered a classic, and there can be something to be learned from any work. And if I can blow through it by listening to it, I might as well. Then it turns out to be pretty great. Sure, maybe it’s still women’s lit, but only because it doesn’t have to bother with violence or rough edges like masculine or even mainstream lit. If it’s stimulating drama and considered action done well, it can be any form. It’s also a lot of fun, with snippy dialogue and bitchy maneuvering. It could be the equivalent of the worst (which makes it the best?) reality TV, in the old-fashioned format from when people had to get entertainment from reading, of all things. There’s even a scene where the characters retire after dinner to a parlor room to be read to, an even reflection on what this story was probably made for and certainly was used for to some degree, for some length of time. It’s not intense enough to be a heavy drama and not funny enough to be a rom-com, but maybe strikes the middle ground that made it so popular in its time, through to current day (if they’re still teaching it). It doesn’t have the scope to be a soap opera, so it’s as concise as it can be with a wide cast of characters, which can be lost if not giving it some study (which is not always included in the admittedly but necessarily shallow “reading” of listening to it). It’s thick, and it tends to meander, to show its ensemble of characters away from the focus of its main thread of story to, but it makes for a rich narrative as a satisfying read, for any gender. If it’s endured this long it will surely keep going, as a template for so many popular romantic stories -- books, movies, TV, and beyond -- perpetually there for anyone to discover. 

Y the Last Man (DC/Vertigo). All the male species on Earth suddenly dies, except for one guy and a monkey. It’s something that could be turned into a pretty good story, in any format but a comic book. There’s nothing in it that promises any inherent action, the hallmark of the comic book form, and it could far too easily be a lot of drama, with people talking a lot. To say nothing of risking being nothing but cheesy pin-ups that would feign being part of a narrative because those are the only characters, and females are hard enough to do right in comics, much less have a comic that’s almost exclusively females. But that’s all also the challenge of doing such a book, and one from only a writer great enough to guide it, and that at the time was Vaughan, who also happened to be one of the very best writers in comics, and who had earned enough of a name that he had the pull to do a book like it. Not only was this not a minor idea for a short series but it was intended to be ongoing for as far as the eye could see, or as long as sales would let it. From the start it’s a very open-ended concept that could go anywhere, even into action, but Vaughan makes it a character piece, like most of his stuff (and best stuff). Leaving one male seems like a concession to the male-dominated form, both in creators and readers, but it’s also where the conflict and motivation to do anything in the world comes from. There could have been friction from elsewhere -- surely women will fight (since they’re human) -- but for this apparently we need to see it from the P.O.V. of the last male on Earth, in case the readership gets too far from what they know. And yet the story builds out of the women who fill the rest of the cast, since it has to just to differentiate them when gender isn’t the crutch, but the better it is the more it shows how it didn’t need even one man. And a monkey, which would almost seem like a novelty or a joke, but he makes sense later.
It follows a small group constantly either on the run or looking for something, flung to parts unknown to find it or get away from it. It’s an ongoing story that risks becoming a soap opera just because of its seemingly open-ended and dramatic nature, but Uncanny X-Men worked best when it was at its soapiest. This is just a long tale, always with an intended destination, but it winds and wanders, usually being a globe-trotting adventure tale, a shade of a genre that Vertigo hadn’t quite gotten to with a straight face. This had to have been a blast when it was coming out, to get every fresh issue to see what happens next, and it flows well in collected editions packed together (and even better in the deluxe editions, unnecessarily over-sized since no detail was lost, but having some added magnitude for the bigger and more prestiged size, maybe to look good in a library. (The only Vertigo books that my local has (though they also have Saga, so maybe there’s a Vaughan fan around) ). Though to get a book out like takes an art team that can dash out pages, mostly uncommon in mainstream comics, and a quest for the Vertigo office, which had plenty of ongoing series as well as smaller projects, and needed to run a tight ship to make it work. There’s even a fill-in team to take over some of the issues and even arcs, though the styles are so similar that it’s often hard to tell them apart, which is good for the harmony of a flowing story but doesn’t give the work or its artists much identity. Even besides that homogeneity, the visual work is bland, without much character or style, but it tells the story, which is the most important element. It’s a style that would make a shorter story too casual to be worth much, and nothing that would spice up a bad story or keep up with a good one, but for an ongoing story that just needs to flow issue to issue and facilitate the words and sometimes give the various worldly locales some of their own character (which usually doesn’t happen, from all the blank buildings that operate as short-cut backgrounds), it’s fine. The art wouldn’t be the attraction for the book, but it acts as a solid tool to facilitate the story. And if the characters can be told apart, it’s good enough.
Even at 60 issues it seems like it wasn’t enough to get as far as the story could go. All the males on Earth dying is a far-reaching conceit, and one that could reach into countless corners to explore that world. It could be its own Gender Studies class (though too limited to be an entire syllabus, and possibly discounted for being written by a man). There are a few inventory stories that show some tales from elsewhere but they’re a cruel tease when they could have done a lot more with it. They didn’t even get any specials or over-sized issues, which usually go automatically with any series that does well (or even if it doesn’t). It could have been a good side-project to allow some specials showcasing other areas of that world, written by female writers, never touching the main plot so they could be singular. It’s the kind of thing they do in comics, and it could have fleshed out a fictional world that was hungry for it. Vaughan's biggest fault in doing the series was being so selfish with not sharing it. 
Also the rare comics story that is motivated by love (the other most notable one being Preacher, which was a very horrific but valid take, also by Vertigo, showing that even if they didn't know what they were doing with it, they could take a chance on it), and one with a clear motivation to move forward (instead of the endlessly vague “seeking justice”). It even lands a satisfying arrival at its destination, and not in the expected place so it gets to be a stimulating surprise, then a resolution of that since it has the space into the finale, and an ending that bends a bit in a weird way, but also mimics how human emotion rarely turns the way anyone expects. It’s truly a story about people, regardless of gender, though it’s not to see females getting so much spotlight that they have the room and number to express a variety of characterizations and definitions instead of the cliches seen in pretty much any other comic. And written by a man (and well enough in this household that Sweetie, who knows from female characters, was interested enough to read it (after she discovered Vaughan from Buffy books, but her interest also refreshed mine)), but maybe we can say that there can be some understanding between genders, or enough to put in a solid story in a comic (and one that ended up not working in another medium -- that of television, from this series’ adaptation that seemed to disappear before it got noticed (at least by me, and I was (mostly) looking for it) -- after all. If I’m not wrong, it’s on the strength of a great creator, rather than how an idea may fit or not).

Saga Book Two (Image). I got the second, hardcover collected edition probably shortly after I fell in love with the first volume, and put it on the bookshelf in theory to fast-track it, then got a ragged copy with the back cover falling off from the library to read at the beach (see below). Up to this it had been such a wild, stimulating ride, one of my favorite books -- not comic book, but book -- so I didn’t want to rush the next chapters, but I also didn’t follow it to see how much more there was, though I knew there was at least a next book, and that was enough for me (and not too much to expect that it might end before it started getting lame and lost the magic it had in the first bunch). 
This is clearly the middle chapters, the ones to ride out after the explosive beginning and connect to however they plan to bring it in to land. Those chapters are necessary, even if they’re necessarily what’s left to sag, going through the motions of playing it all out, getting everything from here to there, and not wanting to waste the best bit that might work better with the exposure of the beginning or ending. By here a lot of the best ideas have been used to set everything else up, but it’s got a solid foundation on which to build everything else, even when that ground is unstable from being a new fantasy world that could too easily falter from being too much or having to be explained. Instead, they lean on the universal elements of family and how fresh those aspects seem in a medium that rarely focuses on those themes (unless it’s to leave its heroes as vengeful psychopaths, which has had to play well in comics). By this point, though, they can also dissect some of those elements and focus on the characters as individuals, as it ushers them through situations to separate them, in adventures to develop their individual arcs, stronger for their connections, for what those become when they realize their goals of coming together again. It approaches preposterous how their paths are sliced n’ diced, but it’s usually a wild ride. The combinations of characters it matches up aren't nearly as random as it’s  choreographed to group the most distant characters with one another, and even add an extra group or two outside of that core family, but this could be the easiest and most effective route to get to conflict and sparks that usher it along for the whole volume. It’s almost a disappointment when they come back together (which could be read as a spoiler (though still inevitable)), but how they get there and who they've become when they do is so far beyond how it started that it’s nothing that could be expected, as well as far less important than the journey. Also make a regular practice of throwing in fresh characters to keep it going (while knocking off a few established ones for heightened stakes -- balancing the number so it keeps going while keeping up the drama, bafflingly a rarely used device in comics when it usually tilts to extremes), and it shortly becomes an ensemble and a lot of characters defined by being well-rounded when they could hold their own solo stories  (that could lead to plenty of spin-offs if they wanted to take it out of this (which probably wouldn’t take the focus off the core series, but it’s a regular thing in comics, as well as never holding a promise that it will be any good, so it could be better than just not bothering to to do it)). Just like in Y, Vaughan creates worlds that could spin out to so much else -- more than most comics that do have a right to -- yet he doesn't. It would be plenty more work opportunities to create for himself, if there weren't more worlds to create. 
If the best ideas are spent and the character development slows with familiarity and Staples’s art becomes so solid but consistent that it could be taken for granted, it’s Vaughan’s crackling dialogue that carries it farther, urging along a story that could have been trudging through middle chapters so it could get to better parts. But the words also have a synthesis with the art to a level that it almost seems like just one writer/artist, or at least one artist dedicated to the story and writer enough that she’ll make it work, and find the riches in nuances like irregular design and expressing character through posture, something lost in most comics. Vaughan gets to have fun with the writing through a mastery of dialogue, knowing how to give emphasis and land punchlines through pacing and balloon placement, yet another lost art in comics. It wouldn’t be a throwback to a time when comics were better crafted, since a time doesn't exist when (mainstream) comics weren’t pooped out as swiftly as possible in order to meet monthly (or less) deadlines, and not compulsively filling pages with words to leave the artist with more time to do more art, and when everything isn’t so decompressed as it to give just enough to let it flow smoothly, this could almost be ground-breaking work, or at least more imagination than usually gets in a comic, when one that overflows with it is so far ahead that it should stand out just for that. It’s in service to a grand, thrilling story that is too great a wish that it could go on forever, masterfully executed, and even making something just about as good with the middle chapters.

Reinventing Comics (DC). McCloud’s Understanding Comics was a classic text right out of the gate, if not changing the comics and graphic art world then at least making the form a little more clear and engendering some discussion that wasn’t there before, so it would make sense to encourage a sequel. Though textbooks don’t really get a sequel, unless it’s continuing a line of information, which would be expressed from a lack of completion and signal its intent from the start. But once the foundation has been established then it can be built upon, and if Understanding was looking at the past, as a concern for what it contributes to the present, then looking to the future. And so Reinventing could be taken as processes and techniques for what can be done with comics art and graphic literature, especially hot in the late ‘90s when consumer technology was evolving in long bounds, not ever foretelling how far it could go and how directly it could affect the average citizen, and what artists could do with it. But it’s not that at all, and actually jumps beyond it. It even notes that it could have had that intention, but it also understands how dated that would have gotten, and how continuing to look only at the present wouldn’t progress much. This doesn’t even look at the future so much as gets deep into theories of the comic publishing world and businesses, and what we should be able to do with those as time goes on. 
Of course it’s dated (some 20-something years ago, even now), but there are a few founding precepts that still stand, even if it’s all more academic in study and conversation than anything that can enrich experiencing comics (like Understanding was, and then some). As great as comics can be, the business of them is actually business and not fantasy, and the more for digging into it, the more depressing it all can be. But the book doesn’t even attempt to be the final word, or even an aspiration for any amount of a study of it all, and even stands as woefully incomplete, admitting so, for continuing on at McCloud’s website. It’s not enough to act like an advertisement for the site, though maybe it should if getting the most out of the book requires going there, but it’s another level of the shifting technologies of printed matter, and attempting to be prescient that a synthesis of the two would be where it was all going. That actually didn’t happen, since it all pretty much went online, with the comics form, just taking one but germane to this conversation, as being adapted for comics screens, and maybe the truly epitomized form of comics’ visual literature somewhere out there, but not reaching a mass that would stand as a popular revolution that would supersede any other from of it besides the old-fashioned version for old-fashioned's sake, the version which has been chosen for its own novelty, even if a better version of that format now exists (which it might, but most people decide if they’re going to get their comics on a screen or not and stick to it, if it’s according to their age or not). Maybe it’s around the corner, but it’s been that way for as long as this book has been out, and well before. It’s this kind of conversation that is supposed to sprout from McCloud’s message boards, but if that ever happened as supposed, it might not also have lasted, as it never became a go-to site with comics’ wilderness (at least that didn’t get to me, if that’s a test for how far any of this gets). Maybe McCloud is still keeping at it, tracking the theories in this book and updating them to the ever-changing world of the medium and art in general. It’s a good fight. There was another book in the series, which may or may not have been about making comics, and may have even ventured into looking at what was to come of comics, but even McCloud might say that speculating at the future of comics doesn't much help what's happening now, and might be wildly off, as most theories are. But I'm less concerned about creating comics these days anyway, and I'm one to assume the technology will come to me when it needs to (then I'll still put it off until I have to meet it). I suppose I could still represent that contingent of comics fans keeping with the printed versions, ride-or-die, and following that path for the truest representation of what we knew as comics, even if it’s showing our age and grumbling curmudgeonliness to stick with print even when there’s lots better (and even to carry what was print. I still might get to it)). It would be interesting to get McCloud's take on it, but his view from the last decade and a half might as well be anyone's, and it might be more satisfying to just find a traditional comics story by him instead.

Hellblazer: Original Sins (DC). There was a time when DC doing a comic without a costume or a superhero name must have gone far beyond ground-breaking into just being crazy. But it could  also be a time when they were willing to do something risky, and maybe the sales were low enough that a risk couldn’t have done worse than any other stuff (any of which might not be remembered now, so minor were so many projects). But the John Constantine character in Swamp Thing must have done well enough that they could take a chance on him, even getting a full series (since mini-series were still in a formative, iffy state back in the late ‘80s). It was glomming off Moore when his work was fresh enough to think that it might be the new wave and they were too antsy to get on it rather than wait to see how it all turned out (and if there would be anything left later on), but whether they fully realized it, it could be the foundation of their own imprint (which would be Vertigo), and maybe cracked the door to take a chance on Sandman, which would become their big thing. There was at least story for Constantine, as well as he did in Swamp Thing, and, arguably, provided the secret cornerstone of Crisis as the gate into the crossover then riding out of it into the peak of Moore’s run, itself a peak of the series if not ‘80s comics, if not all comics. Still a risk with a grisly Brit with only a trench coat and cigarettes, but enough set up to provide a deep canvas to add to, define, explore, and continue (the kind of thing that Moore could do as a minor task, to create worlds within a minor element, but so rich for American sensibilities that they would be satisfied excavating (and eventually exhausting) just one of those worlds). At worst it could be an experiment and they’d had worse. They even gave it an edgy author -- of course British (another statement of intent for where they were intending to go with a burgeoning crop of talent) -- and an artist who didn’t need to be flashy but could follow the story and maybe drop some unsettling images. The character suddenly became the mysterious guest as mysterious host to the star, with the filling in of background and immediate environment, but risking any rounded character threatening his own presence, which was still unproven. But the writing is solid and Constantine stays constant as the center. He’s entirely more human than he got later on, especially in the Ennis years when he became a bit of a caricature of anything he could have been, as a selfish cad that would be hard to follow if what he got into wasn’t so compelling (though as a testing ground for the heights of Preacher). Pretty much all of the Vertigo writers took the tour through Constantine (even some non-British ones, and Gaiman, turning in probably his best story ever, in one fill-in issue), but it started with Delano & Ridgway and a few tales that didn’t need to connect to the DC Universe (almost disconcerting that there were ever stories that got to do that) and establish Constantine as the fascinating character he would always be, and the people around him who would suffer (sometimes ultimately), but compelled to do the right thing, for how sideways that inevitably turn out (to make for a story, but also to show that he wasn’t always the anti-hero he might have been made out to be (but also providing much of his magnetism over so many years)). Also a lot of globe-trotting, which is easy in a story when it can just be written that he goes somewhere else, at most drawn from some research, but also a distinct British flair, as has always been fundamental to the character, and a counterpoint to Swamp Thing and the other American characters he would encounter (as well as providing an exotic environment for readers who don’t leave the house). 
In all, a good collection of stories to provide a stronger foundation for a character who would carry a series for longer than even the more popular superheroes (then get turned into something else, more mainstream and digestible to get made into TV shows and cartoons, but I’d stopped years before), then, to accommodate a strict nine issues to be included in a collection before they got the game down (to include story arcs instead of what could fit best in a trade paperback), ending with a cliffhanger that crosses back into Swamp Thing, making the book infinitely incomplete but not encouraging enough to get another big collection and suffering more time in that world, but having a good guide for the moment, for as much as he would allow if not initiate harm coming to the guided.

Transmetropolitan (DC/Vertigo). Science-fiction doesn’t always age well. Even if its predictions aren’t laughable later on, it’s often so reliant on imagined technology and tech theories, in looking forward from the increasing past, that a theme can fall apart and leave it as regretful as if it didn’t risk the ambition of guessing at a world that probably won't happen (since it will probably just keep being the same crappy place). Though Vertigo made a point of covering as many genres as they could reach, as if it disprove that it was only about the mystical hoo-doo of Gaiman’s The Sandman (though they didn't stray if they didn't have to), there was a check on the list that would be sci-fi, and even in a medium that could have conducted sci-fi as well as superheroes if it ever really bothered to try after superheroes became the thing, Ellis was the most popular of those writing comics with a consideration of sci-fi in the work, not shying from its adjacency in genres but actually doing the research to connect the dots to make it work. So he was the good choice to do the sci-fi book, and this book seemed radical (as much as mainstream comics could be) back in mid-’90s, not for the effort in doing but what it could do being on the precipice of that precarious time just before the full explosion of the Internet, especially as it came to the popular culture. I, for one, was taken with the book, and I loved the audaciousness of its subject matters, the lack of limits with the characters, and something that might even dive into cyberpunk once it got its feet. (I only got through about the first third of the series back then, though kept all the books ready). Unfortunately, it hasn’t aged well, though not for its sci-fi trappings or Ellis’s questionable personal exploits, but because it wasn’t fully realized and the execution was rushed and more anemic than it should have been. Though I didn’t know all that in the time since, assuming it was as good as remembered it, and I wanted to go through it again to finish it this time, not realizing it would bring such a negative reaction looking at it from a current perspective and, maybe more, as an adult.
It doesn’t have a bad premise. It’s a near-future sci-fi thing with all the flexibility that can enable, and even threatens to be cyberpunk, if it could get there. It’s the usual city-state hyper-metropolis setting that Judge Dredd and countless other works (if just in comics) did better, but also a predictable state for anyone considering the future, though it’s as good a base as any. At the center is Spider Jerusalem, a character that could stand out if Ellis could come up with something for him, since he’s just a proxy for Ellis in a world that he finds more interesting than this one. He goes between standing on a soapbox and throwing a tantrum, which are impotent to rail against topics that were too easy and broad to yell at then (religion, government) and aged now, as if they were ever going to stand up later on, when the era has caught up to it and finds the subjects as unrelatable relics. Ellis also tries to sell Spider as a journalist as rock star, which was laughable then and even worse now, but it’s the main point that Ellis pushes beyond all other themes, that a writer can be so popular as to have widespread influence over the culture and people as befits a real celebrity, but you have to buy into it for the story to work at all. That print would have any enduring strength is also a miss at predicting the future, when it was falling apart even in the ‘90s. The same thing with smoking, as what every character is doing (even making a joke out of anyone having a mouth full of cigarettes) and the dearth of anyone smoking these days, though that's more recent and maybe anyone could imagine that people would keep smoking like they used to. As it is, it’s a visual detail, not vital, but enough to cover some background (and come up as an error when the smoke doesn’t move along multiple stat panels, as if time itself has stopped instead of the action halting -- a rookie mistake for an artist who should know better). And everyone using telephones, actually speaking to each other at a distance, which could be a forgivable error if the world shortly after that wasn’t overrun by text messages, which might not have worked as well in a visual narrative like comics but might have been more believable. These could be forgivable in the chosen reality that the creators make, except that the execution is so poor. Spider gets a lot of his rants out in the beginning, then is tempered with the addition of The Filthy Assistants -- arguably more interesting characters than the main one, especially when his complaining and Ellis lacking at capturing a point gets tiring -- but it’s a lot of rants that go into the ether without a better cause to fight for. It starts with a blast of bile at the obvious topics then starts to drown without a greater narrative purpose, but finally starts doing something around the third book when it actually has a clear antagonist and reason for anything happening. That suddenly producing a plot is enough of a bolt of lighting, not enough to save it but to infer that there might finally be something worth following and that it could be the way to go, but it eventually sinks back to being a platform for a lot of words that trail into the void and not enough to actually affect any world. It’s also an amorphous setting, referred to as The City but never offering any context about what that is or what it means, no comparison to anything in the real world to give it even a vague shape (even when other real-world locales are cited), and where cities are often characters unto their own selves, and one that is supposedly vital to the political railings this story wants to partake in, it’s a cloudy blob that means nothing, which leaves an enormous space in any kind of grounding for this world. Even the most destructive stories will give some definition to its world, as the fundamental element of a setting or a context for themes, but here there aren’t even rules to what a city/state could be in the future, much less define the one it’s in, or say anything about the real world (which is supposed to be the most basic point).
Most of the time it’s Ellis ranting just to rant, and eventually it degrades into silliness, revealing the whole thing to be a comedy, whether it’s intended to be or not. The whole thing becomes a cartoon, though an ineffective one since it’s not supposed to be overly funny; it wouldn’t have taken much to become a cyberpunk thing, which would have forgiven any failure to actually execute anything being funny on purpose, but any edge it has comes in the throw-away details (but not in the sheer amounts of the Judge Dredd or Marshall Law greats), and there aren’t enough great ideas to carry it beyond more than sit-com-like scenes for Spider to do something silly. But also not quite vacant enough to have to note that Ellis's rants are inherently silly, just that the schedule is was on didn't give it long enough to bake properly, or even make the creators think they needed to do more, or that those rants were enough (though it came in the wake of the '90s, when angst was more of a thing and the Internet hadn't yet fully arrived to deflate it by giving it a voice). 
Ellis is even known for putting some heart into his stories, not making them as bleak and grim as the worst that comics want to get, but any automatic reliance on that comes out as forced sentimentality and silly on its own but more embarrassing. It could have worked better with some grimness if he was going to take it all the way, gritty comics from the ‘90s already being far overdone but not as many with a sci-fi bent so it could have feigned originality; played as an unfunny comedy doesn’t get it anywhere and it could have worked better without the light tone it adopts too often. Themes of fighting against the system and one voice causing a revolution (which doesn’t really happen, even in real life, and a comic isn't going to do it) don’t land (and he (Spider) starts with a privileged head start that we’re just supposed to accept (but it could be Ellis too), especially when so much of it is told rather than shown, another disability of the series, that we just buy that this journalist -- of all professions -- deserves rock star status. Looked at it from today’s view of world events doesn’t help Ellis making his characters come across as bastards -- which he literally admits to, encourages, and splashes across the covers of the book -- when Ellis himself got nabbed for indiscretions that the book would want to forgive but don’t in real life.
The art could arguably have saved it, but it doesn’t. Robertson has proven over decades that he can tell a story, but his expedience (surely an editor’s dream) also makes much of his stuff so thin as to threaten being lifeless. He still produces the story well enough, but there are no extras to give it any punch, like metropolitan details that British artists would litter their post-modern work with (graffiti is easy but it takes a few minutes to come up with), and it all comes out as breezy when it should be heavy, and too unadorned to look like anything but, again, a cartoon. The lack of grit is in sync with the writing, unfortunately, and too many in-jokes that are willfully obscured but not interesting for suspicion of what they could be, or not enough of them to give it any fun secrets. A layer of grit just to give it some character could have gone a long way, though Ramos’s inking is solid and offers some personality if only to give the lines some balance (making up for some of the expedience). Though Robertson has an extra style that comes up for a page or a cover every so often, when his lines get really thick and shadowy and the images are weighty (beyond what the inker would throw on it except at random). Maybe that style came up in his later work, but the rarity shows a shame he didn’t do more like that (unless it slowed him down. That that style is an occasional indulgence makes it all inconsistent except for its lost opportunity to do better by using it more). But overall his art is too light and soft to make an impact, and a missed chance when a really strong style or flair for doing something futuristic (as that’s usually imagined as being gritty, but never light) could have made a difference in the book, maybe pushing it enough to be a classic (and not another forgettable Vertigo series by a good creator who did better work elsewhere). It’s commendable that it got out monthly (at least I don’t remember it being known for lateness issues), but some extra effort from any of the creatives beyond just getting it out, as if its main value was sticking to a time-table, that might have worked at the time but now leaves a series, collected in various volumes, as a middling effort at something that could have been great, if it had more consideration in its execution.
The extra volume, I Hate It Here, is just that: extra. But it’s the best space for Ellis to finally get creative, without need of a narrative structure (or purposely disregarding it, as ill-advised as that can be). It’s the trap of writing about a genius writer, when you better have the ability to match the genius they’re known for writing if it’s going to be at all believable. Spider is a fictional amalgamation of Ellis and Hunter S. Thompson -- as if those two figures could be compared enough to be combined -- but the writing can’t help but fail at coming anywhere close. Thompson made his name being a writer by starting from the ground up and expressing his ability, when Spider, even as a fictional character, has the narrative contrivance to be labeled as genius, until Ellis has to actually show, not tell, that his character's -- and also his own, in an expression of ego -- writing deserves it. In, say, movies, that brilliant work could be a painting that’s never shown, but in something like this, in reading so-called brilliant writing, it’s expected when we finally get to read the writing that’s supposed to be so great. For the most part, save for snippets here and there, like a tease alluding to something much greater, they leave it for the end, accompanied with art by anyone/everyone but Robertson (except for one random page (not the last one) and a cover they reused for the trade (collecting two prestige-format books, which seems like a cheat (especially when for some reason I bought all of them)). Even in the original read I considered how they could reconcile that gap between told of genius and being shown as genius, but no-prized it by explaining that the standards for writing and art in this future are far lower than now, and that anything Ellis could write could, in the story, be accepted, on a curve, as brilliant (and as brilliant as he commands it to be, even if it’s mainly the fictional figures in the book that are actually consuming it). It’s… okay. There’s nothing special in the writing -- especially not anything to base a character’s brilliance off of -- but Ellis gets to stretch out narratively and be more adventurous than he has pretty much in the rest of the series, as well as being a breezy read (as most of the series is, by virtue of how quickly the creators got through the pages to fill up an issue with something and hit their deadlines. Not a hard or often deep read). Also a lot of art by a lot of the biggest comics artists at the time (and not all Vertigo, but at least Vertigo-approved), though none of them doing their best work, or even anything that matches the text (this also applies to the covers of the series, with a few at a time by a lot of big names, though they missed their best shot by not getting Darrow to do more, if not all, since his style worked best with any of it (or its intentions)).
In all, not actually an awful series but with so many missed opportunities that what actually came out is a damp try and no do. There’s a better story in there, and something that today’s Ellis could probably find better than he ever could, if he could recover his name (not happening as of this writing). There’s something open for a sequel, though the fact that that’s never been floated and that it would depend on anything done with that main character (or, actually, The Filthy Assistants, maybe even better choices for a continuation), not that world, might say enough, or that Ellis did his creator-owned series as only a means to get it out and apply it to his name, like all the big writers got an ongoing series at Vertigo, but not with a lasting affection for the material enough to continue to carry on (in the way that anyone wants Gaiman to return to The Sandman, not just because of his name but for the agelessness of the material, ideas, and purpose. Maybe Vertigo should have done more with that (oh, wait, Gaiman got canceled too)).

Human Target (1999); Human Target: Final Cut (DC/Vertigo). Once Vertigo had enough muscle behind them with The Sandman and Swamp Thing they did the artistic thing and branched out to as many other genres as they could cover, and it seems like Milligan got to write most of whatever they were grabbing at (in addition to the regular Shade, the Changing Man gig). Spy and human action seem to do well in comics so that would be a natural choice (though never as much as it could, to even threaten overtaking superheroes at any time), so they did a few of those before finally getting a hit with 100 Bullets, action-in-comics finally done right. DC were also reinventing obscure characters from years ago, and The Human Target might as well have landed with Vertigo, if a mainstream take wasn’t going to make much noise. Milligan seemed to regularly get first dibs on any property, judging by how much work he got (or first shot from an editor idea, rather than necessarily coming in fresh with his own idea like others did), and his work was generally MOR enough to handle whatever genre fell to him, arguably being able to take it a little further than a completely uninspired take, but also that his work could handle such a range that it often ended up being bland (especially for as much work as he was carrying overall). There have been various version of THT but they usually end up being some modern spy who is a master of disguise, something that could and has come from any other corner, and often done better than in comics. Here it’s the same thing, though transplanted into Los Angeles as if that’s some revolution in the concept. It’s still spies and disguises, with a shell-game of identities that also fumbles into being confusing for the reader. It also throws in a street take on the concept but gains nothing from it (except seeing a Brit pull off urban dialogue, which is impressive, for as much research as he had to do into wherever he got it). If it’s not confusing it’s bland, never taking much of the advantage of the genre in comics. If the beginning has enough to imply that it could take its meager set-up and actually make something worthwhile from it, it only trails out with it, becoming increasingly predictable (even for when it’s going to get confusing), and leaving out any kind of twist that could have made it the least bit interesting. Yet the first book went somewhere enough to have gotten a follow-up graphic novel and series (though that’s not to say it was great enough to earn those), so this might just be a very modest and hesitant intro purposely bunting for what could be better ideas later (at least that was the hope). The treat is art by Biuković, who had a minimal style that still conveyed a lithesome dynamic with action, though what was striking in the first issue is watered down in the rest, presumably due to quicker deadlines, but he hits it with some great action shots and a touch with a sexy dame, a secret in his arsenal. This should have been just another project on the way to something bigger (like his take on Batman, always the test to see what an enduring icon can bring out in a visual style, and something so regular in comics it’s a shame they didn’t swoop in to get him to do it when he had had any time at DC)). His art is now rare due to his too-early passing, but this is a nice visit to see what he left behind. His style has been matched by various artists in the time since, not all Eastern European folks but more than a few, and if he was any influence at all it’s good that it has tended toward the minimal rather than choking on detail like so many comics do. 
Then Milligan got to do more Human Target (maybe even a series. Is this about how sales are based on people just buying all the comics that come out instead of specific ones in particular, thereby stopping the best stuff from regularly selling enough?). It’s the continuing story of the character like any other comic (mostly mainstream, as they base their sales on offering an endless soap opera that readers could be compelled to pick up (and pay for) every chapter of) and a new adventure, rolling on with something that should have been deserving of a hardcover edition. It’s a story that doesn’t need to stand out, but it seems to want to go farther with developing the arc of the main character, even though it can’t twist out of being flat, with an identity crisis plot that has been done to death with superhero characters with alter egos, and a persona that is stale for this character in particular. It’s a lot of personal turmoil, mostly in interior monologues that’s a lot of tell-don’t-show, and action that never gets interesting (despite what Vertigo was doing elsewhere at the time). It actually has a decent ending (a tiny twist that works best if you don’t care enough to be looking for it), but it’s not enough make the whole thing great (or to raise it above a middling story balanced out with serviceable art). That it takes place in Hollywood could have been the spice to give it some life, but even that’s been done enough to dilute this (even in this series already). There are references to the previous story, in another mini-series, enough that this barely seems a complete story, a rip-off for being a singular edition that aspires to be on a bookshelf. But even when referencing that past story, the two barely connect for being such fundamental divergent styles, enough to take it into affecting tone, as if they weren’t part of each other at all. (And while the art in this one, minimal and cartoonish but with a flair for action, is solid enough, it’s in dust compared to Biuković.) That this ongoing story would be so incongruous (as well as divided among many irregular collected editions (as well as short, with four issues being a decent length for a mini-series, but paced too strictly and short for much of an arc that would go anywhere), and with a stale character living a tired story, is too much to ask for a series that doesn’t bring anything else of note with it. It could have only have done better if Biuković had stayed the artist (or stayed alive), just for the art if nothing else (even if he’d be wasted, being kept from higher-profile work more deserving of him). It’s acceptable that it could keep going after this, if there ever was a need for it to, but if Chiang is a prestige artist who mainly does shorter stories, then the art changed again, and knowing Vertigo, probably had a completely different style (with how varied the ranges of artists went in their stable, an argument to be made against having any homogeneous house-style, but making the comfort of a steady style a foregone conclusion), leading to a series that was too inconsistent where it could matter (the art) and too consistent in an area when it could have gone wild and done something new and fresh (the writing). Worse, I think I still have another trade of this.


Extraordinary Everyday Values:
* Samsung Chromebook.
* Chinese food.
* Flu shots.
* Costco hot dogs.
* The library.
* The second large popcorn at AMC Theater.
* Pluto TV.
* Google Docs/Gmail (tie).
* Water.
* Love.


My Top Billy Joel Songs:
20. "Allentown"
19. "Just The Way You Are"
18. "Leave A Tender Moment"
17. "She's Always A Woman"
16. "Scenes from an Italian Restaurant"
15. "Don't Ask Me Why"
14. "We Didn't Start The Fire"
13. "Piano Man"
12. "New York State Of Mind"
11. "I Go To Extremes"
10. "Say Goodbye To Hollywood"
9. "You're Only Human (Second Wind)"
8. "My Life"
7. "Movin' Out (Anthony's Song)"
6. "The Stranger" 
5. "She's Got a Way"
4. "You May Be Right"
3. "Big Shot"
2. "Only The Good Die Young"
1. "Pressure"

My Top Albums of 2025:
10. I Quit- Haim.
9. I'm Only F***cking Myself- Lola Young.
8. Man's Best Friend- Sabrina Carpenter.
7. The Art Of Loving- Olivia Dean.
6. Bleeds- Wednesday.
5. More- Pulp.
4. Mayhem- Lady Gaga.
3. Welcome to My Blue Sky- Momma.
2. Moisturizer- Wet Leg.
1. Snocaps- Snocaps.
1,000. West End Girl- Lily Allen.



RAVES (or just one)

Lunch. I’ve been doing intermittent fasting for about 10 years now. I generally only eat between 4pm and midnight, usually not eating until well after work/school, and ending after we have dinner (around 9:30) then a snack before bed. It’s done some good: I don’t get that weird cold I used to get every few months, my weight is (relatively) under control, and I don’t have to spend much time or money making or eating food. But control over my blood sugar level can be precipitous, and it’s easy to get grumpy in the  afternoon. That was one thing when I had a solitary job where I didn’t have to deal with anybody but now I’m interacting with usually upwards of 35 people at a time who can be very sensitive, it may not be a good idea to be grumbly. So I’ve started eating lunch, which I haven’t done in years (and don't even think about breakfast). It’s usually a large apple or a (relatively, for me) modest bag of baby carrots (after starting with trail mix or Cheez-Its, which usually dragged me down instead), so it’s just enough to stave off an energy drop and keep me level enough to not be a terror more than students. Eating something around noon extends my window, but I’ve also mostly stopped eating anything after dinner (when, especially during the lockdown, I was staying up well past midnight and used the energy of a late-night snack), which is probably an even better idea. I haven’t seen a spike in weight or felt worse so it seems to be working. More than one meal a day and level energy is a revolutionary concept.


By the time I get ready to post this I'm usually sick of the material and my brain has moved well beyond it. When I've done my final edits -- not usually the last thing I do before posting -- I've flushed it from my memory and moved on, so finally posting it feels like a superfluous chore. But it gets done.

As always, there's more. Next time will be the books I read last year when I was teaching. Then I've been reading omnibus editions so lately there are fewer complete books to review, but I'm backlogged so there should still be plenty. And I have a system now where I'm editing new zines on weekends (after they were written a while ago), so it  might not be long before I'm here again.

Tuesday, May 29, 2018

Waydown #18.05.29

I haven't been reading much lately. For as much as I've been reading comics at all, it's mostly been bigger works or series, to put off finishing something that will only be added to the list of stuff to write about; I don't want more stuff on the list before I take some of it off (by writing about it). I want to get this stuff done but I need motivation to make it a priority, so making obstacles for myself and working to get the stuff out of my way is a good way to get myself to do it.  At the moment I've got a few more zines worth of stuff to write about, assuming I follow this format (and there's no reason I wouldn't), so I'm good for a while, though surely I'll start adding more to that list once I whittle it down.  (What I really need to do is get drunk one afternoon and pump out another zine in one sitting. That works a lot better than it should.)

But even besides having a reason to not read stuff I can finish, there hasn't been a lot of reading going on here.  I want reading to be on my daily schedule of living and doing things but it's also the easiest element to get pushed out. Whereas in most of my life I've made it a point to have some time in the day, usually just before I go to bed, to read, lately that time has been taken up by writing, e-mail, and creative projects, and I've been successful enough with those that I only want to keep going like that, and it's difficult to introduce reading among that when I could be producing more.  Even when I'm not working and can stay up late, it's not imperative to make time for reading.  The charge I get from writing and getting projects done is more than what I get from reading something that stands too great a chance at being forgettable.   Last summer I did well with it, when I read most of the stuff below and in the next zine or so, but I've been away from that schedule for a while.  (And I'm still reading, but it's usually magazines in the bathroom or listening to audiobooks, and you may argue that that holds no relation to actually reading.)  I could be in a phase of my life when I'd rather create something than consume what someone else has done.  And as the general assumption goes, most of that meant to be consumed is crap, and my time becomes increasingly more valuable than to give it to such.  Maybe I just can't get excited enough to do it unless I'm knocking books off the shelf or the books I'm on are extraordinary (and at least one of the current ones is).  I could come back around once I overcome the mental block I've made when I take care of some of this stuff.  But it doesn't matter for the moment since I'll have plenty of grist for these zines.  I'm good to keep writing even if it means less reading.  Once again I disagree with Stephen King.  But then, maybe noting it here means I can put a bow on this phase in my life and can get back on the horse to finally make reading a priority in life again.



REVIEWS

But What If We're Wrong?: Thinking About the Present As If It Were the Past by Chuck Klosterman.  I read a lot of Klosterman’s magazines columns and articles, especially those in Spin (Google “klosterman chinese democracy spin” and “klosterman cobain”) and Esquire, the latter for which were out of place but filling their quota for quirkiness, so his books are an easy sell.  Sex, Drugs & Cocoa Puffs was a nice enough read, though at this point forgettable, being entertainment more than something particularly substantial and I might not have bothered with another one if I didn’t have a reason.  But What If We Were Wrong came up in a selection of audiobooks and I needed to pick something or lose the credit, and the selection otherwise wasn’t great, so I dove in.  At least I could listen to it even with divided attention, which would be more than it needed.  It’s light pop-philosophy.  No one needs more wind-bag philosophy -- even the greats weren’t necessary anywhere even remotely outside of academia (and even then you could take a better class to fulfill a requirement) but Klosterman puts a spin on it by updating it with contemporary arguments and popular references.  After a while his name-dropping just feels like name-dropping, though he pulls from such a range that at least it can be lively.  But the basis of philosophy is that anyone could be wrong, and if no one’s view is any better than any other, and it might not be correct, then it’s just people babbling on and on.  So there’s not much reason to follow it, except for entertainment, and that’s where the pop- arena comes into play, but it can only carry it so far.  When Klosterman digs deeper into his argument he also pulls further away from anything resembling fun and it becomes drudgery (even when listening to it).  It’s enough to hold a lot of conversations together, hence binding them together in a book, but there’s also no reason to be talking about any of it, which is the greatest curse of philosophy as a study in the first place and this, whether intended as philosophy or not, lands as close to the middle of that as anything written in the modern day, whether it’s sugared up to go down easy or not.  Klosterman might be saying a lot, and he might have better ideas than most, but none of this is going to change the world. 
Sex, Drugs worked best as a collection of columns but But What If is bound together by a central theme (namely, what if how we perceive right or wrong is so flawed that what we think is right now is wrong later?), so breaking it up into different angles fragments the argument and it becomes a bleary mess as it trudges along. Then it finally ends but only when it seems like he ran out of breath, since he probably could have kept going, even if was just more babbling. Klosterman is smart, and he can be clever (though less as he gets deeper into drier intellectual territory), and he makes it as easy to understand as possible, but it doesn't add up to much, even when it's supposed to.

Klosterman reads the introduction in the audiobook and even admits that he got a British lady to read the rest because she sounds smarter.  Which was wise, since Klosterman, all respect intended, sounds like a big nerd, lisp and all.  He’s an intelligent guy but on voice alone he doesn’t do much to discount any stereotypes.  The lady does, indeed, punch it up but it’s too easy to not buy that she has any idea what any of what she's saying really means.  Listening to it makes it go down a lot easier -- I would have been pissed to have given this a year if I’d read it -- but it still drags, though that might be for the length as much as any philosophy text will feel like it’s taking forever.
Empowered (Dark Horse).  Satire can be difficult to swallow sometimes.  Especially in mainstream comics, where so much recycling and inbreeding seems like it’s its own self-satirization.  Heck, I thought The Authority was a legit superhero book back when it was fresh.  But Adam Warren’s Empowered is nothing but satire.  Maybe it’s a spank book too, but it’s also satirizing that as well.  Just a casual flip through the pages doesn’t show off much depth -- the point of the book is how the heroine gets more powerful when she becomes more scantily clad -- but actually reading it, if you can get that far, it gets some sly bits and sometimes even funny.  If shallowness wasn’t a big part of its concept, it might even be ground-breaking at some points.  But it’s also Warren turning in pages and a victory to get art from him.  Luckily, he knows where his bread is buttered, but it’s also even farther into the point that it’s so much about half-naked babes that anything but is a real drag, so it can be noise when it's not about the heroine.  The art, in black & white, is also proudly digitally unpolished, looking like it came straight from a bushel of burned-down pencils, which is refreshing when most comics these days look so dull and sterile.  (Compare new issues to stuff just 10 years ago.  It might as well be 40 years ago, and a shame that so often we’ve lost any spontaneous, rough approaches.)  Warren doing the art is the central selling point, since the volumes with another artist become pointless (unless he’s going to get Adam Hughes to draw interiors).  Warren makes his point before even getting past the cover, but since you can get the same thing out of a spank book or a satire of a spank book, it works equally well on whatever level.  It’s a fun read, quick enough that it doesn’t grind, and shallow enough that you don’t have to give too much to it (unless you need some extra time in the bathroom with it).
Spider-Man: Reign (Marvel).  Kaare Andrews seemed to quietly come out of nowhere to turn in some great art for Marvel, but enough to make a splash and to cause some anticipation over what he could with a project solely on his own, with writing & interior art. He turned in some great covers, but he could show off what he could really do by tackling Spider-Man, perhaps the greatest mainstream character.  But it could also show how far he could fall from those expectations if it wasn't astounding. And Reign doesn't even rate as good. It's his own spin on Spider-Man, and while there's been worse, there's very little Andrews brings to the character and his immediate world.  He wrenches the hero and mythos into a Dark Knight Returns world, so brazenly an attempt that he even names a news-caster Miller.  It's almost a fantasy of how Frank Miller would have done Spider-Man during the Dark Knight era, assuming that Miller would never have challenged himself to do something more innovative after already conquering that realm (even the sequel(s) was a completely different thing, so the innovation that that DC project had is lost, this being yet another bad copy, a generation or two of influences after that Batman story was its own thing.  It can be fun to imagine how it would work (or could have 25 years ago) but there's no reason to put it into practice.  It's not a good Spider-Man story or anywhere near a good comic.  Andrews' style is interesting but when he can't fit it into a good story, he might as well keep doing covers.  I picked this up (at the library, for free) after hearing how great his Iron Fist was, and maybe that would have been the place to start.  I liked his stuff -- or at least the idea of his stuff -- enough that I picked up some Renato Jones, issues, so there's hope that he's turned in a better project, without any limits of a mainstream publisher.  But it wouldn't be a surprise if his work turns out to be all flash, something that could reach a fuller potential if he surrendered himself to be paired with a collaborator, especially a writer who could match his stuff with a story worth reading and not a dirty copy of something else.
They're Not Like Us, Vol 1: Black Holes for the Young (Image).  There are worse crimes than ripping off the original New Mutants.  It wasn't a fresh concept when Claremont did it, and in the time since it's been done enough to make anyone think that it's always been a trope.  A team of superhuman kids who learn about growing up as they learn about their powers -- it's an evergreen idea that anyone could do a lot with.  It's a bland foundation but it can be built again.  And so it comes back again with They're Not Like Us, which has a mission statement right in the title.  There aren't many surprises, but it sets up enough for more, and begins to push its boundaries more than Marvel comics were allowed to do, enough that this could be an assuring start.  It doesn't state much of a direction but that could also refer to how long they intend to keep it going and that they'll get somewhere eventually.  The star of the show is Simon Gane, an artist in a vein toward Paul Pope, and who can illustrate kids having a conversation with as much rough grace as super-powered activity.  It would be interesting to see the guy apply his talents to anything, but that he's put stuff out that avoids rote super-heroics is commendable.  He may not last as long as they intend the series to go, but it could be interesting to see where he moves to, after seeing where he takes this story.
Sgt. Rock: Hell and Hard Place (DC/Vertigo).  It's a little-known fact that I have a secret history with war comics.  It was my uncle who got me into comics when I was a little, little kid, and I gravitated toward his superhero comics, of which he only had a few, since he had a lot more war comics (and he's only four years older than me, not a grizzled vet or anything), but they were enough to get me going, for the love for comics if not for superheroes.  His collection was a lot of random stuff, whatever was out, nothing that established a sustained story if it was more than one issue, but enough action and explosions.  So I probably paged through a few of those, though they never held my interest for more than a page, but there were many drawn by Joe Kubert -- not that my uncle was necessarily a fan, but Kubert just happened to get a lot of work there (and drew what were easily the best ones) -- so I had a basis for his art, maybe before any other artist I became familiar with later.  Between then and becoming an adult reader, I never went to war comics, even to rekindle some familiarity, and when I did it was purely out of nostalgia, but unless it had a really magnetic story or art, I drifted away without memory of it.  However, it wouldn't be hard to get me to pick up anything written by Brian Azzarello, and he's a strong enough writer that he'll work a rough magic in whatever genre he chooses.  So a complete, self-contained graphic novel is not a hard sell, with the assumption it will accompanied by an able artist, so it's almost a bonus that he did a book drawn by Kubert, though I'm sure he'd tell you it's Kubert first and then him.  It's Kubert's swan song, one of his last projects before passing, but he does it with the same vitality and flair as anything he's done, if not with more technical prowess than in most of the rest of his career, while still having the same grit and intensity.  It's almost impressionistic, with smooth lines that don't crowd or rush on a page.  It's odd to say a war comic could be graceful but if anyone could do it, it's him.  If Kubert plied his skills as a teacher later in his years (since, being an icon, he was still known as being an artist), the book is its own master class in how to draw a comic, with nuance and intensity and dirty elegance and a rugged beauty.  The story is serviceable -- not to disparage it, though Azzarello has done more piercing work in longer stories -- but his story is just to give Kubert stuff to draw.  Even better, it's Kubert working with Sgt. Rock -- the original -- so it's not like some random situation in a war comic, but reuniting Kubert with his best creation for one last ride.  Azzarello would be the odd man out, a new jack among some stuff that's been around a while, but he fits in with a fitting tale to bring it all together.  The thing reads like an anthology, with some short stories that meld together out of necessity, but it's just as well since it's a bunch of great stories as good as just one, in the deluxe format of a stately graphic novel, which it deserves.  Azzarello has done stuff since, just like Kubert had done plenty of work, often thrilling and ground-breaking and as artful as anything, so it's a combination of generations of brilliant comics creators.  But even if it's a shame that they couldn't ever do another project together, it was a good way for Kubert to go out, if he had to.  Any legend would be so fortunate to have such a fitting send-off with an ability that never began to go downhill.
Saga, vol. 1 (Image).  I'd like to think I eventually get to the better stuff available to experience (or vice-versa).  The best movies aren't usually kept a secret, good books go big, and there can be some value in trends.  So I'd like to think that I would have eventually discovered Saga, rolling with the fact that it's been so popular, and has had reason to be, and not just throwing it in with the rest of all these books that Image has been putting out (which are probably a lot of fine works, but, as is my usual problem with indie books, there are far too many to go through to find the best stuff). That I had to have it recommended to me at the comics shop shouldn't speak against how I can't find the stuff on my own or because I need to have someone tell me point-blank that it was the best book out at the time. (And I don't even remember the story about how I came upon it. I wouldn't normally ask for a recommendation for a book since I already have enough to read and I don't always trust anyone else's opinion, especially about comics.  So maybe it was just a magical coalescence of something that was meant to be.  (Though I remember who recommended it to me: Thanks, Amy!))  But I felt confident enough about a recommendation, or wanted to get as much of the complete story as I could to really give it a go, that I bought the first volume collecting a big chunk of the issues in one hardcover, a good move, since getting done with one issue would lead to an heart-rending or infuriating wait for the next part, so it's good to have as many ready to go as possible.  It turns out it's as good as anyone says it is, maybe even better since it's too easy to not expect much from our comics these days.  It's a blast from the first page, with a wellspring of imagination, audacious situations, true language, precarious situations, genuine tension, urgent intensity, unbridled fun, and more character than comics have seen in a while, and more than they deserve.  Brian Vaughan's name should have been enough to get anyone in the door, from Y: The Last Man alone (which on its own would have already been his masterpiece), though this beats that.  I personally haven't yet read a Vaughan book that wasn't one of the best things I've read in a while.  As good as the art is -- enough to stand on its own -- it's the uncommon comic where the writing shines even brighter than good art, but it's the synthesis of the two that make it something singular and special. That there is art that can personify these amazing figments and make it flow, along with conducted a character-driven story, is a feat, even better that it works so well. There's not a bad page or a false word balloon.  Even Y dragged every once in a while, but when that happens with this one, there's more than enough to fill the space to forget that it ever could.  They don't waste space or time and it's a thrilling read.  If I wrote that list of top 10 books (and I plan to soon), this would be on there -- not just comics and graphic novels, but my favorite stuff I've read.  We rarely get this much compressed imagination, even in comics, which, by their popular definition, should have a lot more than they usually do, and this puts everything else in the dark.  It even goes over the top of the usual sci-fi, which necessitates being chock-full of imagination (and falters most when it isn't), though they might have shot themselves in the foot by making something that actually isn't filmable -- going against the general plan of comics-creators these days, from Millar on down -- and increasing their brand, and financing for more issues, with a movie or TV show (even an animated thing, if they wanted to bunt) or something with wider recognition.  Even better, by the time I got done with this one, there was the second big volume available, and there keep being new issues, so there will be yet another before long.  Maybe the creators can't stay as consistent with it, though it will be fun to see them try, and with something that is clearly planned far ahead (as if anyone outside of Kirkman does an applied series anymore (and Invincible just ended)), maybe they're saving even greater stuff for later on.  Or maybe they'll give a grand gift to the universe and just never end it.
Supercrooks (Marvel/Icon).  Mark Millar writes movie pitches that are occasionally decent stories.   It's hard to say that his intention is ever to make a good comic because the ideas could just so happen to work so much better as movies.   The artist might be treating it like it's comics but you know they have an eye toward making it pay off with a movie-option pay-day -- they'd be a fool not to, especially after most of them have done time in the trenches of the big companies.   Though there's nothing actually wrong with any of this: a lot of the stuff coming out from Image seems like they're pitching movies anyway, even at its best (save for the sainted Saga).  And they have a chance to be a good comic just as well as a story made with only the consideration of becoming a movie.  Even if Millar was (more) shamelessly making a play at turning these into movies but not worrying if they're bad comics, it would be the same as anyone else who happened to be making bad comics.  They're often built on good concepts (of course very easy to boil down into a pitch-able sentence) and he gets a lot of the better popular artists working, and they turn often in work as good as for anywhere else.  Millar did better at Marvel and DC when he had limits to work against but you can't fault the guy for trying to create his own empire and make it pay.  Not a lot of other creators are doing the same, with or without shame, and maybe the industry could benefit from more initiative.  Supercrooks is another property that works better as a concept than as a piece of work but it’s one of Millar's properties that they could do the most with, even a director could -- or should -- take it far away from the weak execution of the comic.  Millar goes over a lot of the same ground as Wanted -- a one-sentence pitch for both would nearly be identical -- which is even more astounding since that other one even already got a movie.  And it worked better there but he gives it another shot, if just to work to Leinil Francis Yu's strengths, namely being on a group of characters and some action that doesn’t need to be wide-screen.  But the characters and concepts aren’t even up to Wanted standards, and Yu, producing like he approached the gig like any other where he needed to keep up with a page a day, isn’t J.G. Jones.  The book feels like Millar left more space than Yu could fill, and they didn’t need to go into depth since they already stated the concept to pitch the movie and the comic could be the after-thought.  It’s a shame since it could have been something decent, if not as cool as it wants to be, if both creators could have put in just a little more time and treated it like its own end-product instead of a step to something bigger.  Millar might not have created the villain-as-protagonist trope but he rode it long and hard, and this could have been the satisfying end of that ride, if he didn’t keep modifying the formula only slightly enough to pitch the same thing yet again.  Apparently there’s no reason to not keep on with a simple concept if there are still options to be had for a minimal effort.
Quick Bites: 
* All-New All-Different Point One #1 (Marvel). (According to the indicia, that's the actual title.) Marvel did these issues for a while, anthology books with a few pages to introduce a new series, usually tied into some event.  Even if they were too connected to something else to be self-contained, it was a sampler that could lead to a new book to check out or a team to keep an eye on.  A creative team should be able to be judged on a few pages before committing to much more. Of course, the book itself doesn't mean much if there's no promise to read the stuff it's spinning into. They even try to wrap it an umbrella story around it, in this case framing it with the story of the new Squadron Supreme, which is enough to get me there.  But if those new series don't take off right away then most of them will disappear, making this to exist more as a promotional tool than a part of a story, much less its own, rendering it fairly useless.  There's nothing wrong with some promotion but there's not much need to pick these up, which fans quickly figured out, which is probably why Marvel stopped doing them. You can usually find your way to a new series if it's deserving, and having to dig this up because it might be necessary to very minimally complete another story would be more trouble than it's worth.  It's hard to say what else they could do with this idea, as they've already used the issues for the first appearance of a new character or event, and they're still not quite stories or an advance peek or reprint, but there have to be just better avenues of advertisement (like just making the comics good and letting word spread organically).  This one clearly didn't help the retooled Squadron Supreme.
* Secret Avengers #29 (Marvel).  Every once in a while there's a series with a pattern of issues that are self-contained in themselves and don't have to continue to get a whole story.  It shouldn't be a big deal that a comic doesn't spill into another comic, but at least it happens, if rarely.  I go to the comics shop once a week, and unless I'm at the one where I can get away with it, I need to buy at least one item, obliged to not be a page-flipping free-loader. I'd rather not pay $20 for a thin trade paperback to add to the ones on my endless bookshelves so I try to keep it at picking up a single issue, but I want to get the whole piece and not have to buy other stuff just to get a complete story for my money.  Maybe the indies do well with done-in-ones but you'd be frustrated, like me, by how rarely Marvel or DC put out a complete story for under $5.  To do so these days seems like experimental story-telling, as if it's been proven that a whole comics story can't be told in one issue.  It used to be the case when every comic that came out was its own story, before bleeding continuity was the rambling standard instead of a rare, novel meeting, but there's more money in stringing it out and keeping the readers coming back to get the next part (the industry has been relying on feeding addicts in regular installments for longer than we've been alive).  On top of that, anthologies don't sell and kids comics are usually for attention spans too short, at the other extreme.  Even fewer are the self-contained issues that are actually worth getting but maybe every once in a while one of the big publishers throw something bite-sized but substantial out there, even it's just an experiment that shouldn't have to be an experiment.  Warren Ellis wrote six issues of Secret Avengers -- usually a book mired in drawn-out stories since that's what such plot-driven books need, apparently -- and, being self-contained, exactly filled a need to purchase.  It would have been a big deal, and a tempting purchase, even if he did the usual multi-part story.  He did a superhero thing, yet another trip for someone who says they don't want to go there, and got a range of artists for the issues.  Even if it didn't work, it was still a refreshing thing, and something I might have bought every month if they actually did that regularly (and if the comics shop didn't sell out of them).  Of course they collected the issues into a trade, which defeats the purpose (at least for me), but maybe I'll buy that some other time when I need to pick up something and don't mind the hit on my wallet.  As it is, since I'm still at the shop once a week, and frequently away from home, I continue my search for something for a few bucks that I can feasibly read in one sitting then go about the rest of my day that won't include seeking out the next part.
* Batman: Black & White #4 (DC).  DC does some self-contained stories worth getting too, though wildly inconsistent in an anthology.  Presenting short Batman stories by various creators in black & white boarders on genius, and they did well with this series, where it appeared, even worth buying a whole issue when it appeared as a back-up. It was better as a treat, as short stories collected in bigger volumes later on, rather than a meal, but considering they probably got a stack of these very quickly, they might as well use a series as a clearing house.  And it's been a while, with a new generation of creators -- surely they've got a new crop they could put out.  As with any anthology it's a mixed bag, but, seeing the creators they get, usually above the line overall, and, at worst a Batman story. Iffy quality aside, this is exactly the kind of comic I'd like to buy most weeks.  If only they did it more often than whenever they felt like it.  (And you know I supported the Vertigo anthologies, of which there were a lot more, and more regularly, but it's been a while for those, for as many ways as they tried to get them out.)
* All-New Guardians of the Galaxy: Free Comic Book Day (Marvel).  I've usually passed on Free Comic Book Day since it's not always convenient to go into the shop on Free Comic Book Day -- especially since it's a Saturday and that means there will be people there -- but I like the idea of free comics.  It's a great idea, until you realize that someone has to pay for those comics, and if it's not the publishers then it's the comics stores, and they're getting squeezed out as it is.  And it's largely expected by their customers that they'll do it so they're stuck.  Hopefully it actually does lead to getting more people into comics and snags new customers, but, assuming you can't always count on non-comics fans dropping by, for those who actually know about it, it's probably more about the usual customers getting something for free.  My shop solves the problem by getting some but not a lot -- first come, first serve -- then when they run out they can at least say they had them at one point, then don't have to worry about it.  As it was, I specifically asked for them to put aside this issue for me, maybe because I was trying to get the voice of Drax down when I was playing a GotG RPG, and when I thought I was going to get back into reading comics regularly again, and I loved the idea of getting to some single issues that weren't so important to a bigger story-line and all that, just reading to read.  This was probably a good enough issue to jump on to something but ultimately disregard as a part of the next big story line and/or included in a collection (contributing to the trade's cover price just as much as any other page in it).  And it also helped to not remember since that game went away shortly after that.  I'm not sure if I ever got Drax down.
* Inhumans Prime (Marvel).  Whether Marvel were trying to grow a new X-Men to make up for the brand they couldn't exploit in the movies, there's no reason they couldn't put the Inhumans corner of the universe to work to see where it goes.  They made a strong push, maybe too hard, seeing how many books came out very quickly and how many of those series didn't last.  It could have been wiser to start out easier, to see how it flies first before attempting a full-court press, as keeping up with that much material might have killed the enthusiasm from the few fans they had in the first place.  At least they usually establish a hit before they flog it to death.  It was also ridiculous to think they could top Jenkins & Lee's mini-series from the '90s, but even though they already had the Inhumans story that made any other unnecessary, there was no reason to not try to put them into action.  Though if the comics were meant as a set-up for the TV show, it was a promise that was not kept with such a deplorable waste of time, effort, and space.  It also might not have been wise to venture so far from the core characters that make up the group, eventually getting to a place where the intro page didn't have one recognizable character.  They're good characters, while never being Lee & Kirby's best, but good as second-stringer characters, and there's no reason to think there wasn't any potential.  They're the supporting characters from Coen bros. movies: probably good enough to carry their own projects until they try and inevitably buckle (though the Coens are wise enough to avoid doing so, while Marvel hasn't found an easy dollar they didn't like).  These kinds of B-list heroes are best in smaller doses, and maybe they could have made something special by keeping it modest.  As it was, there was this single issue that might have been a peak at what they were doing, except that it was just a role-call of the characters, as if showing them all off together could be a second-wind to keep the franchise going.  The art was good enough for me to try it out, at least, even though I don't remember anything about it other than a double-page spread in the middle that showed a lot of characters that I didn't know and didn't ever feel compelled to figure out.  There might be further, worthwhile Inhumans stories out there, but Marvel needs to let those come to them rather than pushing some out as making up for a mistake or some pissy revenge.
* Mockingbird #1 (Marvel).  Such a great character, whether they were trying to capitalize on her exposure in their TV show (AoS) or because they throw every character at the wall every once in a while just to see what sticks.  Though they couldn't get much out of her on the show or in the comic, since she disappeared not long after starting both, to show that maybe all she was good for was the potential of a new brand, easy enough to move from when she didn't catch on.  But the character is cool enough that there could ever be hope she could support her own comic, though there wasn't much to latch on to with this.  The cover is so good and captures her so well that it's crushing when the inside is nowhere close to it, and they wrench the character into such a different path that it's too easily divorced from what she was already and what had been so cool about her before this attempt.  They tried spinning her into something with Spider-Man, too (an awkward romantic situation), and that didn't seem to work either.  She seemed too easily to be dead for a while.  Maybe she's better on a team if she has to go anywhere, instead of actually trying to make her work.  Hopefully they'll give her another shot later on (both in comics or the TV or movies, just to give any reason for Adrianne Palicki to come around again).
* Hero Comics 2014 (IDW). The best thing about variant covers is that you can sometimes get out of buying something by J. Scott Campbell. I'm a sucker for anthology books, and this one is even for charity (even if I usually put my support behind the CBLDF). A review about an anthology is tricky since it's always a scatter-shot thing by nature but they're often interesting things since the creators can do what they want when it's not attached to anything, and someone is indebted to them just to get their work and name so they usually have free reign. What stuck in my memory was a quirky Dracula story by Mark Millar.
* Guardians Team-Up #9 (Marvel). This would have been a great self-contained, stand-alone issue to pick up on a week's visit to the shop but it came in a pack of random Marvel comics I got for cheap on Groupon and for some reason I don't recall, this one stood out. If I had paged through all the issues (which I didn't do since I knew a lot of them were stinkers) this one might have stood out even if I wasn't familiar with the Javier Pulido work, but it could have been his name being why I rescued it. He got to write the issue as well as drawing it, and it's a simple, straight-forward meeting of Star-Lord and Spider-Man. Nothing complicated, nothing fancy, just like the guy's confident, impeccable art. A wonderful issue (which I should give to the kid to whom I gave the rest of those issues).
* Avengers #0 (Marvel). See above about All-New All-Different Point One #1, trying to get into one of these once again. This one just had a peek at new Avengers books, which didn't last too long until they restarted them yet again.
* Local comic(s). I don't actually review every single thing I read.  There are a number of comics I leave out, never because of quality but usually because it's by someone I know (the biggest amount of stuff I buy at conventions anymore) and I don't want my comments to be tainted by a relationship, or appear to be. Conflict of interest or something. And there are also comics I've gotten because the author is in front of me and I don't want to be a jerk by passing on buying their book when they're about to sign it for me. Sure, that's a manipulative move on their part, and they don't want me to have it enough that they'll give it to me for free (for which they would be paying for it themselves), but I also want to show support and it's usually just one issue. Sometimes I don't even know the person but even better to not start off knowing them by looking like a jerk. And if I don't know the book before I get it from them, maybe it's good. Though, in the cases of indie stuff without a bigger label than themselves (read: not good enough to get someone else to publish it), it's usually crap. Including one I got recently -- you could tell what it was from the cover -- but its significance is giving me a prompt to explain how I don't include local stuff by people I might know locally. And that book was bad enough to let disappear without mention. Anyone should be encouraged to create a comic if that's their dream, but you need to make something that anyone would want to spend money on, much less read, rather than appease your vanity. It's not even much of a story, but see me in person and I might tell you (in exchange for a free copy of your book) (and even though he actually put out more issues in his series, it would need someone to recognize it just to call it non-existent).
(The "Quick Bites" is a new feature for some of the single issues I get to. The original intention really was to have them be super-short reviews.)


My Biggest References For Superhero Comics* (roughly in chronological order):
1. The back-up story in Captain America #221.
2. Avengers Annual #10.
3. Crisis on Infinite Earths.
4. The original Secret Wars.
5. Byrne’s Man of Steel (especially #3).
6. Squadron Supreme (mini-series) (especially #12).
7. Legends.
8. Gruenwald's Captain America (especially pre-#350).
9. Ostrander’s Suicide Squad.
10. Giffen & DeMatteis’ Justice League (up to the Hughes issues).
11. Byrne’s West Coast Avengers.
(* There are other comics I may hold in greater esteem (Dark Knight Returns, Watchmen, “Kraven’s Last Hunt”, Preacher, Sandman) but this is just for pure superhero-ness)


Top Albums Of 2017 (In This Order):
10. Rainbow- Kesha.
9. Harry Styles- Harry Styles.
8. Whiteout Conditions- the New Pornographers.
7. 4:44- Jay-Z.
6. Slowdive- Slowdive.
5. Hot Thoughts- Spoon.
4. After Laughter- Paramore.
3. Out In The Storm- Waxahatchee.
2. Melodrama- Lorde.
1. Damn- Kendrick Lamar.

My Top Electric Six Songs Of All Time (In This Order):
20. "Watching Evil Empires Fall Apart"
19. "Hello! I See You"
18. "Roulette"
17. "Clusterfuck"
16. "Adam Levine"
15. "Escape From Ohio"
14. "Formula 409"
13. "Nuclear War (On The Dance Floor)"
12. "Devil Nights"
11. "I Invented The Night"
10. "Improper Dancing"
9. "Rock N' Roll Evacuation"
8. "I Buy The Drugs"
7. "Body Shot"
6. "Down At McDonnelzzz"
5. "Naked Pictures (Of Your Mother)"
4. "Dance Pattern"
3. "Dance Commander"*
2. "Danger! High Voltage"*
1. "Dance Epidemic"*
(* Played at my wedding.)


RAVES

Eating more modestly. I hate eating. Actually, I hate having to stop what I'm doing and take the time to make something and sit down and eat it (though I try to multitask another task with it, like reading or going through e-mail or editing). I've been snacking more, when I can eat while working (though that precludes having popcorn, which necessitates more active eating). I've realized recently that I usually eat the biggest meal possible so I can avoid stopping to eat again for as long as I can, as well as the hard-wired habit of three meals a day, but eating smaller portions takes less time and is sometimes less preparation, and eating less is healthier and helps avoid a lunch-coma. Lately for lunches I've been cutting leftovers in half and doing a lot of sandwiches, salads (which look like a lot but it goes quickly and doesn't linger), and a grilled-chicken/rice/beans/vegetables mix that does well with sriracha. It feels like a comfortable compromise, and probably something I should have done a long time ago. Dinners usually function the same as they usually are, though, and on weekends all bets are off, but every little bit can help. Update: Then intermittent fasting, which I'll mention later if it works.

My purse. No, not really a purse. A few years ago, a neighbor in my building was having a yard sale and he sold me a box full of airplane first-class amenities for ten bucks or so. It was two dozen or so pouches with travel-sized toothbrushes, toothpaste, sleep-masks, earplugs, comfy wool socks, and the like. It was just fun to go through all the stuff but every once in a while I'll pull out a few things that could work. The pouches in particular are useful. They might even be worth more than I paid on their own -- I've been looking for a dopp kit for under $25 for years now and may give in to getting a ladies' one if I give up keeping my toiletries in a reusable cloth sack meant to carry lunches. When I go places, local, not traveling, I carry my loose phone charger cord, which can be easy to forget (when I remember it in the first place). Then sometimes I need my phone battery and pens are harder to come by than they used to be. So I throw everything, along with some post-its, a Sharpie, and a deck of cards -- you know, the essentials -- in a pouch so everything is in one place and it's easy to carry. I keep mine in my car, since that's how I get around to places where I might need it. I've often envied ladies who get to carry around more stuff, so that their stuff is always there (I have an irrational fear of being caught unprepared (which you probably already know)), and for a while I was trying to get into the habit of always carrying around a backpack, but I found that I didn't really need to keep that much stuff with me in the first place. But keeping just a few of the essentials handy and in the same place is a good idea.

Trivia HQ. As if I wouldn't be on there. Every day as 6pm California time, and noon during the week. When you get on it, use the code marmarmarmarmar (that's five "mar"s).


That's okay for now. More next time, hopefully soon (maybe enough to get a couple in by the end of the year? I'm noting it just in case that might motivate me to actually do it).