Since I retired my iPods and my system of listening to music with them a while back, I’ve been listening to music differently. The theory of the iPods was: think of basically all my music put in a list, starting with the order I started from my first CDs, with those at the top of the list put on the iPod(s), and when that album is listened to it once goes to the end of the list, to create an infinite cycle. It started from stacks of CDs (in 1992) then eventually transferred to iPods from storage on a computer, including literally a list to keep them in a certain order. (That was just for the main iPod (usually an 8-gigger, for about 120 albums (more for the fragments). I also had one that only had new stuff, shared by stuff for bands I was seeing coming up. Another for daily downloads I would get from radio stations (only a few but as many as I could find). And one that had only my top tracks, to be used in case of emergency, which is still an ongoing project and then I plan to keep (and keep around). Then one for audioobooks, but that wasn't about music for this conversation.) Of course I would add to it with new albums (some still from CDs, acquired from the library at a limit of 10 a month; downloaded when I could (never pirated but often for free from some means)); withholding tracks or covers I’ve already listened to; going from choosing whole albums to listen to to shuffled individual tracks for the entire thing (which was surprisingly appropriate for most listening situations). It’s the darkest pit of my methodicism, constantly evolving so it was never complacent or easy. But it eventually got to be too much to maintain. It was a few hours to do every week, usually late at night, and when I had other responsibilities that didn’t allow for that expenditure of time, I had to stop. I put the iPods away cold turkey and figured out another way to listen to music.
I was already in the habit of listening to radio (as I have been my whole life), mostly over the Internet when we were home, then local radio when we were out, since we had little choice with the stereo system that came with the car. I kept our usual channels going for what we listened to throughout the day at home, but I replaced what I listened to by myself in the car, which was when I listened to most of my music, with audiobooks and text-to-speech for articles, and more ambient music when I worked, so I could focus optimally. Since I wasn’t doing visual effects anymore I didn’t need my usual process for listening to music like I’d had for years (though it probably would have been replaced by listening to articles, as it often was anyway even with the old style of music listening).
So now I’m listening to music in a different way. It’s less than it used to be, since a lot of my time in the car is now listening to articles, my work doesn't allow for isolating myself with music, and listening to music without words while I work since it helps focus (but still not in silence). I still love music, I’m just not following it the way I used to, which was generally specifically for bands, or maybe songs or just albums. Honestly, I’ve been listening to all the same stuff for years anyway. A few new bands will break through every once in a while, but not like they used to, in number or the fervor I had to latch on to new groups. Most of the new music I’d get were new work from bands I already knew, inevitably well past their primes, and they’re increasingly less and less as time goes on. For most of that I stick to Spotify, where I grab the new albums that come out, just to leave open the possibility of keeping up, and generally listen to them once, then hope I might come back to the decent stuff when I put the playlist holding all the new albums on random (though Spotify’s wonky algorithm seems to think I only want the singles, which it will play to the exclusion of the deeper tracks, as well as throw in bands not in the list but it thinks are comparable to what I want to listen to. It’s a way to discover new music, sure, but it also defies hearing stuff exclusively from the list I curated and expect to hear when I intend to listen to that specific playlist. It’s giving me new music when I want to hear new music, but not in the way I intend. It’s two valid methods in contention with each other (not a new thing in my life)).
But my music choices -- and methods of listening to them -- have always been evolving. This is just the newest plateau of evolution. I still feel drawn to the music from my youth -- proving what I heard said when I was younger and strove to defy it, that what you listened to when you were 25 is what you’ll listen to the rest of your life -- but that was when music was truly good, you know. (Even if it’s laughable to say that and targets you solidly as an old person, it was at least more rock music, in volume and thereby choice, than we’ve had since.) I don’t know if it’s my tastes maturing -- at one time I thought only only old people listened to music without words -- it’s at least coming around to the real practicality to it, and still defiantly keeping it in my life and daily practice, when the sign of a true old person would be to stop listening to music entirely. I’m not there yet. This is what fits for me now. It’ll probably change. And I’ll still fight for the old stuff and go to the concert (if they’re even still around).
...Taking a lunch (while sorting through Hotmail)/when some time opens up/when I'm not actively interacting with someone or a task: One of about 16 Soma.fm stations with words, chosen randomly (with the Spin The Wheel app), music ranging from extreme death metal to bluegrass/roots to pop indie to tiki/lounge to bossanova. I put one on and let it play. Most rarely repeats the same tunes (which is the biggest poison to me for anything).
...Sitting at the main computer, doing school work or anything that needs particular focus: One of about 16 Soma.fm stations without words, chosen randomly, mostly ambient, but I can't tell the subtle differences between stations apart. There's a dub station which is energetic, but like the rest, as long as it doesn't have words it's fine for me.
...Driving to work without getting on the freeway/to the gym/around town, through the week, without a passenger: KCSN 88.5, The SoCal Sound (local radio).
...Driving to on-site work with getting on the freeway (or 20 minutes or more): The current audiobook, usually proper literature, usually on the Libby app.
...Driving from on-site work: Articles I've saved in Raindrop, using @Voice to read them aloud.
...Lunch at home on Fridays, while sorting and reading articles in Hotmail, then beyond for the rest of the late afternoon into evening: New albums on Spotify then random in the playlist (if it's working like it should, usually not). Goes into making dinner, usually the same.
...Driving back after dropping off kid (1 1/2 hour drive; at night): Current audiobook, not literature/something more fun (even if it's Vachss), off (the wife's) Audible app.
...Driving to pick up kid (Friday afternoon, usually more than 2 hours): Rainddrop articles.
...Getting eBay packages ready to send: Whatever I was already listening to, maybe Pandora if I didn't have something on.
...Making dinner: Flood FM on TuneIn, using Alexa, on volume 5 (if the wife isn't home or in the shower). Alexa stop.
...Eating dinner: Flood FM, volume 3.*
...Doing dishes/cleaning kitchen: Flood FM, volume 4.*
...Into the evening (weekday): Continuing with Flood FM, volume 4 (so I can hear it in the bedroom). If we've already heard the guest DJ (starting at 10, for one week), it's KCRW Eclectic 24 instead.* Also counts as ...Reading (comics), in bed, before [sleep].
...Giving platelets at the blood bank: Now watching shows. NOT ELIGIBLE.
...On the weekend: Probably KEXP, for any task or for whomever is home, though it's not often we're there and not doing anything (like watching TV) for any length of time to make it worth turning on. More likely if it's Sunday, then there's a soul show on. If the wife is also there (and usually is) and she's on the couch first, she'll pick, which is usually her Spotify station, generally newer stuff, and hopefully updated so it's not the same as last time. When I was home on Saturday mornings I'd often put on the Steely Dan Pandora station, but even it was rare, that started getting repetitive.
...On the weekend, doing personal tasks on headphones: Pandora, maybe.*
...Cleaning the house (especially the bathroom): The audiobook on Audible.
...Taking a phone call: Low in the background, depending on the day or time, it's been KEXP. Probably hasn't happened since I wrote the original version of this list.
...In bed, sick: KCRW Eclectic 24.
...In bed, if I'm just not getting up: A random Soma.fm station with words.
...Having guests over: We don't ever have guests over to have to decide. We might not put on music at all, but if we did it would probably be KEXP or maybe the Soma.fm Covers station, just for the novelty of it.
...At the gym: The playlist for the class. It usually doesn't bother me until it starts to get repetitive, but that won't stop me from going.
...At the gym, on the treadmill: Raindrop articles (since I'm probably taking it really easy and basically just walking).
...Going for a walk (around an hour or so): Raindrop articles, saved in a playlist. If I haven't listened to an audiobook in a while, it might be that. This might be when I have the freest choice (though getting out of my methodicism can be paralyzing, worse than being beholden to a regiment). I usually walk more in the summer, but this year I'll be working out during the day so maybe not or as much.
REVIEWS
There aren’t a lot of characters to track (with this density I would have thought I could claim conquering a Russian novel, but it was merely British), and it’s actually plainly written, it just uses a lot more words than it needs to, not quite purple prose, but overdescribing and drawing out scenes longer than they ever need to be. That means there’s plenty of meat, but you might need some friends to help consume it, and it takes long enough that the taste can start to get stale. If there’s some guidance to know what to get from it it’s probably a rich experience. But it lost me pretty quickly (enough that after I lost track of how far I got into it on the first sitting, I just went back a few random chapters and didn’t feel I had any further idea than if I’d known where I left off), and I just kept going with it rather than trying to recover. I assumed it would get me back on track eventually but instead it just barrels on, and of course keeps building since it assumes you’re with it. And you should be, but you need a saddle for the ride. One I might get next time, if I have to teach this (which seemed like it could be feasible before I had ventured into it, but now that I’ve been there, it seems more clearly a college-level epic (if you can even get college students to legit read it. Some can fake it)). Though I wouldn’t imagine high school students being able to get through it, it would at least give them a few years’ head start for a long, grueling battle if they have to deal with it in college.
It follows a small group constantly either on the run or looking for something, flung to parts unknown to find it or get away from it. It’s an ongoing story that risks becoming a soap opera just because of its seemingly open-ended and dramatic nature, but Uncanny X-Men worked best when it was at its soapiest. This is just a long tale, always with an intended destination, but it winds and wanders, usually being a globe-trotting adventure tale, a shade of a genre that Vertigo hadn’t quite gotten to with a straight face. This had to have been a blast when it was coming out, to get every fresh issue to see what happens next, and it flows well in collected editions packed together (and even better in the deluxe editions, unnecessarily over-sized since no detail was lost, but having some added magnitude for the bigger and more prestiged size, maybe to look good in a library. (The only Vertigo books that my local has (though they also have Saga, so maybe there’s a Vaughan fan around) ). Though to get a book out like takes an art team that can dash out pages, mostly uncommon in mainstream comics, and a quest for the Vertigo office, which had plenty of ongoing series as well as smaller projects, and needed to run a tight ship to make it work. There’s even a fill-in team to take over some of the issues and even arcs, though the styles are so similar that it’s often hard to tell them apart, which is good for the harmony of a flowing story but doesn’t give the work or its artists much identity. Even besides that homogeneity, the visual work is bland, without much character or style, but it tells the story, which is the most important element. It’s a style that would make a shorter story too casual to be worth much, and nothing that would spice up a bad story or keep up with a good one, but for an ongoing story that just needs to flow issue to issue and facilitate the words and sometimes give the various worldly locales some of their own character (which usually doesn’t happen, from all the blank buildings that operate as short-cut backgrounds), it’s fine. The art wouldn’t be the attraction for the book, but it acts as a solid tool to facilitate the story. And if the characters can be told apart, it’s good enough.
Even at 60 issues it seems like it wasn’t enough to get as far as the story could go. All the males on Earth dying is a far-reaching conceit, and one that could reach into countless corners to explore that world. It could be its own Gender Studies class (though too limited to be an entire syllabus, and possibly discounted for being written by a man). There are a few inventory stories that show some tales from elsewhere but they’re a cruel tease when they could have done a lot more with it. They didn’t even get any specials or over-sized issues, which usually go automatically with any series that does well (or even if it doesn’t). It could have been a good side-project to allow some specials showcasing other areas of that world, written by female writers, never touching the main plot so they could be singular. It’s the kind of thing they do in comics, and it could have fleshed out a fictional world that was hungry for it. Vaughan's biggest fault in doing the series was being so selfish with not sharing it.
Also the rare comics story that is motivated by love (the other most notable one being Preacher, which was a very horrific but valid take, also by Vertigo, showing that even if they didn't know what they were doing with it, they could take a chance on it), and one with a clear motivation to move forward (instead of the endlessly vague “seeking justice”). It even lands a satisfying arrival at its destination, and not in the expected place so it gets to be a stimulating surprise, then a resolution of that since it has the space into the finale, and an ending that bends a bit in a weird way, but also mimics how human emotion rarely turns the way anyone expects. It’s truly a story about people, regardless of gender, though it’s not to see females getting so much spotlight that they have the room and number to express a variety of characterizations and definitions instead of the cliches seen in pretty much any other comic. And written by a man (and well enough in this household that Sweetie, who knows from female characters, was interested enough to read it (after she discovered Vaughan from Buffy books, but her interest also refreshed mine)), but maybe we can say that there can be some understanding between genders, or enough to put in a solid story in a comic (and one that ended up not working in another medium -- that of television, from this series’ adaptation that seemed to disappear before it got noticed (at least by me, and I was (mostly) looking for it) -- after all. If I’m not wrong, it’s on the strength of a great creator, rather than how an idea may fit or not).
This is clearly the middle chapters, the ones to ride out after the explosive beginning and connect to however they plan to bring it in to land. Those chapters are necessary, even if they’re necessarily what’s left to sag, going through the motions of playing it all out, getting everything from here to there, and not wanting to waste the best bit that might work better with the exposure of the beginning or ending. By here a lot of the best ideas have been used to set everything else up, but it’s got a solid foundation on which to build everything else, even when that ground is unstable from being a new fantasy world that could too easily falter from being too much or having to be explained. Instead, they lean on the universal elements of family and how fresh those aspects seem in a medium that rarely focuses on those themes (unless it’s to leave its heroes as vengeful psychopaths, which has had to play well in comics). By this point, though, they can also dissect some of those elements and focus on the characters as individuals, as it ushers them through situations to separate them, in adventures to develop their individual arcs, stronger for their connections, for what those become when they realize their goals of coming together again. It approaches preposterous how their paths are sliced n’ diced, but it’s usually a wild ride. The combinations of characters it matches up aren't nearly as random as it’s choreographed to group the most distant characters with one another, and even add an extra group or two outside of that core family, but this could be the easiest and most effective route to get to conflict and sparks that usher it along for the whole volume. It’s almost a disappointment when they come back together (which could be read as a spoiler (though still inevitable)), but how they get there and who they've become when they do is so far beyond how it started that it’s nothing that could be expected, as well as far less important than the journey. Also make a regular practice of throwing in fresh characters to keep it going (while knocking off a few established ones for heightened stakes -- balancing the number so it keeps going while keeping up the drama, bafflingly a rarely used device in comics when it usually tilts to extremes), and it shortly becomes an ensemble and a lot of characters defined by being well-rounded when they could hold their own solo stories (that could lead to plenty of spin-offs if they wanted to take it out of this (which probably wouldn’t take the focus off the core series, but it’s a regular thing in comics, as well as never holding a promise that it will be any good, so it could be better than just not bothering to to do it)). Just like in Y, Vaughan creates worlds that could spin out to so much else -- more than most comics that do have a right to -- yet he doesn't. It would be plenty more work opportunities to create for himself, if there weren't more worlds to create.
If the best ideas are spent and the character development slows with familiarity and Staples’s art becomes so solid but consistent that it could be taken for granted, it’s Vaughan’s crackling dialogue that carries it farther, urging along a story that could have been trudging through middle chapters so it could get to better parts. But the words also have a synthesis with the art to a level that it almost seems like just one writer/artist, or at least one artist dedicated to the story and writer enough that she’ll make it work, and find the riches in nuances like irregular design and expressing character through posture, something lost in most comics. Vaughan gets to have fun with the writing through a mastery of dialogue, knowing how to give emphasis and land punchlines through pacing and balloon placement, yet another lost art in comics. It wouldn’t be a throwback to a time when comics were better crafted, since a time doesn't exist when (mainstream) comics weren’t pooped out as swiftly as possible in order to meet monthly (or less) deadlines, and not compulsively filling pages with words to leave the artist with more time to do more art, and when everything isn’t so decompressed as it to give just enough to let it flow smoothly, this could almost be ground-breaking work, or at least more imagination than usually gets in a comic, when one that overflows with it is so far ahead that it should stand out just for that. It’s in service to a grand, thrilling story that is too great a wish that it could go on forever, masterfully executed, and even making something just about as good with the middle chapters.
Of course it’s dated (some 20-something years ago, even now), but there are a few founding precepts that still stand, even if it’s all more academic in study and conversation than anything that can enrich experiencing comics (like Understanding was, and then some). As great as comics can be, the business of them is actually business and not fantasy, and the more for digging into it, the more depressing it all can be. But the book doesn’t even attempt to be the final word, or even an aspiration for any amount of a study of it all, and even stands as woefully incomplete, admitting so, for continuing on at McCloud’s website. It’s not enough to act like an advertisement for the site, though maybe it should if getting the most out of the book requires going there, but it’s another level of the shifting technologies of printed matter, and attempting to be prescient that a synthesis of the two would be where it was all going. That actually didn’t happen, since it all pretty much went online, with the comics form, just taking one but germane to this conversation, as being adapted for comics screens, and maybe the truly epitomized form of comics’ visual literature somewhere out there, but not reaching a mass that would stand as a popular revolution that would supersede any other from of it besides the old-fashioned version for old-fashioned's sake, the version which has been chosen for its own novelty, even if a better version of that format now exists (which it might, but most people decide if they’re going to get their comics on a screen or not and stick to it, if it’s according to their age or not). Maybe it’s around the corner, but it’s been that way for as long as this book has been out, and well before. It’s this kind of conversation that is supposed to sprout from McCloud’s message boards, but if that ever happened as supposed, it might not also have lasted, as it never became a go-to site with comics’ wilderness (at least that didn’t get to me, if that’s a test for how far any of this gets). Maybe McCloud is still keeping at it, tracking the theories in this book and updating them to the ever-changing world of the medium and art in general. It’s a good fight. There was another book in the series, which may or may not have been about making comics, and may have even ventured into looking at what was to come of comics, but even McCloud might say that speculating at the future of comics doesn't much help what's happening now, and might be wildly off, as most theories are. But I'm less concerned about creating comics these days anyway, and I'm one to assume the technology will come to me when it needs to (then I'll still put it off until I have to meet it). I suppose I could still represent that contingent of comics fans keeping with the printed versions, ride-or-die, and following that path for the truest representation of what we knew as comics, even if it’s showing our age and grumbling curmudgeonliness to stick with print even when there’s lots better (and even to carry what was print. I still might get to it)). It would be interesting to get McCloud's take on it, but his view from the last decade and a half might as well be anyone's, and it might be more satisfying to just find a traditional comics story by him instead.
In all, a good collection of stories to provide a stronger foundation for a character who would carry a series for longer than even the more popular superheroes (then get turned into something else, more mainstream and digestible to get made into TV shows and cartoons, but I’d stopped years before), then, to accommodate a strict nine issues to be included in a collection before they got the game down (to include story arcs instead of what could fit best in a trade paperback), ending with a cliffhanger that crosses back into Swamp Thing, making the book infinitely incomplete but not encouraging enough to get another big collection and suffering more time in that world, but having a good guide for the moment, for as much as he would allow if not initiate harm coming to the guided.
It doesn’t have a bad premise. It’s a near-future sci-fi thing with all the flexibility that can enable, and even threatens to be cyberpunk, if it could get there. It’s the usual city-state hyper-metropolis setting that Judge Dredd and countless other works (if just in comics) did better, but also a predictable state for anyone considering the future, though it’s as good a base as any. At the center is Spider Jerusalem, a character that could stand out if Ellis could come up with something for him, since he’s just a proxy for Ellis in a world that he finds more interesting than this one. He goes between standing on a soapbox and throwing a tantrum, which are impotent to rail against topics that were too easy and broad to yell at then (religion, government) and aged now, as if they were ever going to stand up later on, when the era has caught up to it and finds the subjects as unrelatable relics. Ellis also tries to sell Spider as a journalist as rock star, which was laughable then and even worse now, but it’s the main point that Ellis pushes beyond all other themes, that a writer can be so popular as to have widespread influence over the culture and people as befits a real celebrity, but you have to buy into it for the story to work at all. That print would have any enduring strength is also a miss at predicting the future, when it was falling apart even in the ‘90s. The same thing with smoking, as what every character is doing (even making a joke out of anyone having a mouth full of cigarettes) and the dearth of anyone smoking these days, though that's more recent and maybe anyone could imagine that people would keep smoking like they used to. As it is, it’s a visual detail, not vital, but enough to cover some background (and come up as an error when the smoke doesn’t move along multiple stat panels, as if time itself has stopped instead of the action halting -- a rookie mistake for an artist who should know better). And everyone using telephones, actually speaking to each other at a distance, which could be a forgivable error if the world shortly after that wasn’t overrun by text messages, which might not have worked as well in a visual narrative like comics but might have been more believable. These could be forgivable in the chosen reality that the creators make, except that the execution is so poor. Spider gets a lot of his rants out in the beginning, then is tempered with the addition of The Filthy Assistants -- arguably more interesting characters than the main one, especially when his complaining and Ellis lacking at capturing a point gets tiring -- but it’s a lot of rants that go into the ether without a better cause to fight for. It starts with a blast of bile at the obvious topics then starts to drown without a greater narrative purpose, but finally starts doing something around the third book when it actually has a clear antagonist and reason for anything happening. That suddenly producing a plot is enough of a bolt of lighting, not enough to save it but to infer that there might finally be something worth following and that it could be the way to go, but it eventually sinks back to being a platform for a lot of words that trail into the void and not enough to actually affect any world. It’s also an amorphous setting, referred to as The City but never offering any context about what that is or what it means, no comparison to anything in the real world to give it even a vague shape (even when other real-world locales are cited), and where cities are often characters unto their own selves, and one that is supposedly vital to the political railings this story wants to partake in, it’s a cloudy blob that means nothing, which leaves an enormous space in any kind of grounding for this world. Even the most destructive stories will give some definition to its world, as the fundamental element of a setting or a context for themes, but here there aren’t even rules to what a city/state could be in the future, much less define the one it’s in, or say anything about the real world (which is supposed to be the most basic point).
Most of the time it’s Ellis ranting just to rant, and eventually it degrades into silliness, revealing the whole thing to be a comedy, whether it’s intended to be or not. The whole thing becomes a cartoon, though an ineffective one since it’s not supposed to be overly funny; it wouldn’t have taken much to become a cyberpunk thing, which would have forgiven any failure to actually execute anything being funny on purpose, but any edge it has comes in the throw-away details (but not in the sheer amounts of the Judge Dredd or Marshall Law greats), and there aren’t enough great ideas to carry it beyond more than sit-com-like scenes for Spider to do something silly. But also not quite vacant enough to have to note that Ellis's rants are inherently silly, just that the schedule is was on didn't give it long enough to bake properly, or even make the creators think they needed to do more, or that those rants were enough (though it came in the wake of the '90s, when angst was more of a thing and the Internet hadn't yet fully arrived to deflate it by giving it a voice).
Ellis is even known for putting some heart into his stories, not making them as bleak and grim as the worst that comics want to get, but any automatic reliance on that comes out as forced sentimentality and silly on its own but more embarrassing. It could have worked better with some grimness if he was going to take it all the way, gritty comics from the ‘90s already being far overdone but not as many with a sci-fi bent so it could have feigned originality; played as an unfunny comedy doesn’t get it anywhere and it could have worked better without the light tone it adopts too often. Themes of fighting against the system and one voice causing a revolution (which doesn’t really happen, even in real life, and a comic isn't going to do it) don’t land (and he (Spider) starts with a privileged head start that we’re just supposed to accept (but it could be Ellis too), especially when so much of it is told rather than shown, another disability of the series, that we just buy that this journalist -- of all professions -- deserves rock star status. Looked at it from today’s view of world events doesn’t help Ellis making his characters come across as bastards -- which he literally admits to, encourages, and splashes across the covers of the book -- when Ellis himself got nabbed for indiscretions that the book would want to forgive but don’t in real life.
The art could arguably have saved it, but it doesn’t. Robertson has proven over decades that he can tell a story, but his expedience (surely an editor’s dream) also makes much of his stuff so thin as to threaten being lifeless. He still produces the story well enough, but there are no extras to give it any punch, like metropolitan details that British artists would litter their post-modern work with (graffiti is easy but it takes a few minutes to come up with), and it all comes out as breezy when it should be heavy, and too unadorned to look like anything but, again, a cartoon. The lack of grit is in sync with the writing, unfortunately, and too many in-jokes that are willfully obscured but not interesting for suspicion of what they could be, or not enough of them to give it any fun secrets. A layer of grit just to give it some character could have gone a long way, though Ramos’s inking is solid and offers some personality if only to give the lines some balance (making up for some of the expedience). Though Robertson has an extra style that comes up for a page or a cover every so often, when his lines get really thick and shadowy and the images are weighty (beyond what the inker would throw on it except at random). Maybe that style came up in his later work, but the rarity shows a shame he didn’t do more like that (unless it slowed him down. That that style is an occasional indulgence makes it all inconsistent except for its lost opportunity to do better by using it more). But overall his art is too light and soft to make an impact, and a missed chance when a really strong style or flair for doing something futuristic (as that’s usually imagined as being gritty, but never light) could have made a difference in the book, maybe pushing it enough to be a classic (and not another forgettable Vertigo series by a good creator who did better work elsewhere). It’s commendable that it got out monthly (at least I don’t remember it being known for lateness issues), but some extra effort from any of the creatives beyond just getting it out, as if its main value was sticking to a time-table, that might have worked at the time but now leaves a series, collected in various volumes, as a middling effort at something that could have been great, if it had more consideration in its execution.
The extra volume, I Hate It Here, is just that: extra. But it’s the best space for Ellis to finally get creative, without need of a narrative structure (or purposely disregarding it, as ill-advised as that can be). It’s the trap of writing about a genius writer, when you better have the ability to match the genius they’re known for writing if it’s going to be at all believable. Spider is a fictional amalgamation of Ellis and Hunter S. Thompson -- as if those two figures could be compared enough to be combined -- but the writing can’t help but fail at coming anywhere close. Thompson made his name being a writer by starting from the ground up and expressing his ability, when Spider, even as a fictional character, has the narrative contrivance to be labeled as genius, until Ellis has to actually show, not tell, that his character's -- and also his own, in an expression of ego -- writing deserves it. In, say, movies, that brilliant work could be a painting that’s never shown, but in something like this, in reading so-called brilliant writing, it’s expected when we finally get to read the writing that’s supposed to be so great. For the most part, save for snippets here and there, like a tease alluding to something much greater, they leave it for the end, accompanied with art by anyone/everyone but Robertson (except for one random page (not the last one) and a cover they reused for the trade (collecting two prestige-format books, which seems like a cheat (especially when for some reason I bought all of them)). Even in the original read I considered how they could reconcile that gap between told of genius and being shown as genius, but no-prized it by explaining that the standards for writing and art in this future are far lower than now, and that anything Ellis could write could, in the story, be accepted, on a curve, as brilliant (and as brilliant as he commands it to be, even if it’s mainly the fictional figures in the book that are actually consuming it). It’s… okay. There’s nothing special in the writing -- especially not anything to base a character’s brilliance off of -- but Ellis gets to stretch out narratively and be more adventurous than he has pretty much in the rest of the series, as well as being a breezy read (as most of the series is, by virtue of how quickly the creators got through the pages to fill up an issue with something and hit their deadlines. Not a hard or often deep read). Also a lot of art by a lot of the biggest comics artists at the time (and not all Vertigo, but at least Vertigo-approved), though none of them doing their best work, or even anything that matches the text (this also applies to the covers of the series, with a few at a time by a lot of big names, though they missed their best shot by not getting Darrow to do more, if not all, since his style worked best with any of it (or its intentions)).
In all, not actually an awful series but with so many missed opportunities that what actually came out is a damp try and no do. There’s a better story in there, and something that today’s Ellis could probably find better than he ever could, if he could recover his name (not happening as of this writing). There’s something open for a sequel, though the fact that that’s never been floated and that it would depend on anything done with that main character (or, actually, The Filthy Assistants, maybe even better choices for a continuation), not that world, might say enough, or that Ellis did his creator-owned series as only a means to get it out and apply it to his name, like all the big writers got an ongoing series at Vertigo, but not with a lasting affection for the material enough to continue to carry on (in the way that anyone wants Gaiman to return to The Sandman, not just because of his name but for the agelessness of the material, ideas, and purpose. Maybe Vertigo should have done more with that (oh, wait, Gaiman got canceled too)).
Then Milligan got to do more Human Target (maybe even a series. Is this about how sales are based on people just buying all the comics that come out instead of specific ones in particular, thereby stopping the best stuff from regularly selling enough?). It’s the continuing story of the character like any other comic (mostly mainstream, as they base their sales on offering an endless soap opera that readers could be compelled to pick up (and pay for) every chapter of) and a new adventure, rolling on with something that should have been deserving of a hardcover edition. It’s a story that doesn’t need to stand out, but it seems to want to go farther with developing the arc of the main character, even though it can’t twist out of being flat, with an identity crisis plot that has been done to death with superhero characters with alter egos, and a persona that is stale for this character in particular. It’s a lot of personal turmoil, mostly in interior monologues that’s a lot of tell-don’t-show, and action that never gets interesting (despite what Vertigo was doing elsewhere at the time). It actually has a decent ending (a tiny twist that works best if you don’t care enough to be looking for it), but it’s not enough make the whole thing great (or to raise it above a middling story balanced out with serviceable art). That it takes place in Hollywood could have been the spice to give it some life, but even that’s been done enough to dilute this (even in this series already). There are references to the previous story, in another mini-series, enough that this barely seems a complete story, a rip-off for being a singular edition that aspires to be on a bookshelf. But even when referencing that past story, the two barely connect for being such fundamental divergent styles, enough to take it into affecting tone, as if they weren’t part of each other at all. (And while the art in this one, minimal and cartoonish but with a flair for action, is solid enough, it’s in dust compared to Biuković.) That this ongoing story would be so incongruous (as well as divided among many irregular collected editions (as well as short, with four issues being a decent length for a mini-series, but paced too strictly and short for much of an arc that would go anywhere), and with a stale character living a tired story, is too much to ask for a series that doesn’t bring anything else of note with it. It could have only have done better if Biuković had stayed the artist (or stayed alive), just for the art if nothing else (even if he’d be wasted, being kept from higher-profile work more deserving of him). It’s acceptable that it could keep going after this, if there ever was a need for it to, but if Chiang is a prestige artist who mainly does shorter stories, then the art changed again, and knowing Vertigo, probably had a completely different style (with how varied the ranges of artists went in their stable, an argument to be made against having any homogeneous house-style, but making the comfort of a steady style a foregone conclusion), leading to a series that was too inconsistent where it could matter (the art) and too consistent in an area when it could have gone wild and done something new and fresh (the writing). Worse, I think I still have another trade of this.
My Top Billy Joel Songs:
20. "Allentown"
19. "Just The Way You Are"
18. "Leave A Tender Moment"
17. "She's Always A Woman"
16. "Scenes from an Italian Restaurant"
15. "Don't Ask Me Why"
14. "We Didn't Start The Fire"
13. "Piano Man"
12. "New York State Of Mind"
11. "I Go To Extremes"
10. "Say Goodbye To Hollywood"
9. "You're Only Human (Second Wind)"
8. "My Life"
7. "Movin' Out (Anthony's Song)"
6. "The Stranger"
5. "She's Got a Way"
4. "You May Be Right"
3. "Big Shot"
2. "Only The Good Die Young"
1. "Pressure"
My Top Albums of 2025:
10. I Quit- Haim.
9. I'm Only F***cking Myself- Lola Young.
8. Man's Best Friend- Sabrina Carpenter.
7. The Art Of Loving- Olivia Dean.
6. Bleeds- Wednesday.
5. More- Pulp.
4. Mayhem- Lady Gaga.
3. Welcome to My Blue Sky- Momma.
2. Moisturizer- Wet Leg.
1. Snocaps- Snocaps.
1,000. West End Girl- Lily Allen.
RAVES (or just one)



























